1 wide portals should have 90 degree rotation / orientation feature

I’ve had a slightly different experience. I had a 1x2 portal that was not facing the way I wanted for a long while, but after trying a few things with it, was able to open them up so that the offending portal faced the right direction, while the other one stayed the way it was. Not really sure what the kicker was, but all I did was open it from the portal I didn’t want to be the main, but hey, it works now :hugs:

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Yea the exit portal has to be N/S but the open one can be whichever

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Still waiting for some answers / work around for this from the Devs.

There is no work around. Entrance can be any direction, exit must be in a N/S direction. Unfortunately I was not able to bring this up with James directly on my last call because of time constraints and a million other things I tried to shove in. It is on my list, though.

I reported that long time ago during EA. James and lucadeltodecso as far as I remember answered and it was said that it was a bug and the way these one block wide portals work was unintended. Apparently there was not enough time to address this behavior.

you can find some answers there - I mean devs were responding and you can see some official info about the issue

@vdragon or @lucadeltodecso Any chance you can give an update on if this is a bug and when it might be fixed or if there is some technical limitation on why this is happening.

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I recently had this issue for the first time and was extremely frustrated. Wasted 150 shards messing around with the portal before a finding an old forum post about it (which wasn’t easy btw).

If for whatever reason this is complicated to fix, please at least explain the constraints in a notification before a player opens a portal.

I’d love to see this fixed too!

It’s one of those things that’d take an hour or so to implement and test briefly… but just too busy to get round to it.

"reverse portal exit’’ was added, and 1 wide portals can easily have a ‘‘rotate portal exit’’ instead

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Understand fully… good to know it is something that can be done… Hopefully @James can get it on the list after Farming is done. Seems like a good QOL for everyone.

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Oh come on, who needs sleep? You can do it! :smiley:

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coming soon:

  • 1-wide portals and warps will now show a “rotate” button instead of a “flip” button in the gui allowing them to be rotated 90-degrees at a time.
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Woot!
So many long standing ‘issues’ being chipped away at… Great work!

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Woohooo !!! Finally !!!

Finally!!! Thank you so much! I’m more excited about this than I am farming

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Unfortunately, I think that’s more confusing then what we have now. If the remote portal is facing E and yours is facing S. From which side do you have to open it that after X 90° rotations both portals can be entered from the front?

What we need is two buttons. “Rotate remote portal” and “Rotate this portal”.

I’m an idiot, thanks @FireAngelDth. This is awesome, thanks lucadeltodecso!

I’m confused why you’d need both. The one you place and open up at faces whichever direction you’re opening it from(N,E,S,W). The exit one only faces north or south at the moment

So the new option would only rotate the remote portal, not both? That’s… kinda obvious now…

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At least that’s how I imagine it would be. I could be wrong. But that’s how I read it as