Ok, let me start by saying this is going to be a long post, with a lot of thoughts and ideas covered, and there probably won’t be a TL;DR version.
Also, this is my opinions, and I don’t expect, or require, anyone to agree with them. They are just, hopefully, a topic for discussion where we can come to some sort of agreement wherein everyone is able to play, and enjoy the game as they see or feel that it should be (Yes, I know, it’s the holy grail of game development balance). I guess I’m just hoping that these differences are not mutually exclusive, and we can find a way for them to co-exist.
I’ve seen so many people argue that “this should be this way, because I want it to be this way”, and at the same time saying that others wanting something different “should not be allowed to have that, because I dont agree with it.”
There has got to be a middle ground here, where we can all get what we want from the game, without preventing others from enjoying it in their way.
As I’ve just now crossed the 1000 hour threshhold of play time in Boundless, I guess I finally feel like I can express these opinions and ideas freely, and see what conversations and ideas come from it. …We’ll see how that goes, I suppose
So, let’s begin.
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Alts.
Alts have been covered many, many times. I am totally in favor of alts because I know that some people love to create alter-egos, new personalities. RP them, with backstories and all. This should absolutely be allowed. Some people love creating ‘characters’, with backstory and specific abilities. And also, what about families that share an account across different people? Is there a good reason to disallow this? And if you think that character should be limited to certain abilities because of that backstory, then you are already free to do so by not choosing those other skills. -
The ability to learn all skills.
This has been covered many times as well. No matter the implementation, this will happen. Either people will create alts to cover the skills their ‘main’ character cannot cover, or some will subscribe to another account to allow for this. So many MMOs have proven this to be true I can’t imagine anyone not seeing this happening if skills are restricted to the extent that a single character cannot learn them all. Every MMO I have ever played, I have seen this happen in. I have done this myself in many MMOs. It will happen, regardless. I can right now cover every skill in the game with the three alts available to me. And, as @James has said, in: What would make you build/play more
there will be some possibility of this, as there is really no difference between alts having all the skills or one character having all the skills, when switching between alts is so simple. -
The economy.
I know a lot of people seem to be worried about the economy if characters can ‘do all things’. First, remember, that this is already possible with alts.
Second, remember there is already an inherent limiter on this that is TIME. Nobody can do all these things (mining, gathering plants, hunting animals, building, etc…) at the same time. Regardless if someone has the skills to be able to do all these things, they will have to prioritize which things are important to them at that time, and unless they have unlimited time to spend playing Boundless, they will never come close to a group of people working together who are specialized in their roles, and working in sync. Why is this a problem for anyone? If you want to work in a group, and be far more efficient, you can. Right now. And that probably won’t ever change. Maybe you prefer grouping, but maybe others prefer ‘going it alone’. Why does one perspective have to disallow the other? Especially when as a group you will still far outdo the ‘loner’? -
An addition to the economy. I agree that we need more ‘fluff’ or ‘cosmetic’ purchases available to us. This would add coin sinks to people who were willing to use them or valued them.
I don’t think they should be ‘required’ purchases, though. Some people will impulse buy, or like something to the extent that they want to buy it, and some would rather save for something bigger or more important to them personally.
Again, I agree, optional coin sinks are great. Let’s add far more of those. Whether its appearance related to character, tools, mounts, whatever. Go for it. (As long as it doesnt effect gameplay statistically) -
Grind.
This is something I feel we need to be careful of. From what I have seen, many players come to Boundless because of its building, exploring, and freedom aspects. (It is called “Boundless”, after all.) If there is too much ‘grind’… they will leave. I can’t begin to tell you how many tiny settlements I have had to clean up around my area, where its just a beacon and a couple of machines. If the grind or the lack of a clear understanding of a path forward, if people feel it’s too ‘grindy’, they seem to leave rather quickly. I’ve said this before, but it bears repeating. Player churn at those rates is NOT good for the game. We want people to come, explore, see the sights, and be in wonder and awe, and want to stay and make their mark, their place in these worlds. But if we cannot come up with a smooth transition from beginning with wood/stone tools, to developing something they can be proud of, … they just wont stay. -
The ‘grind’ to level 50.
I’ve got to admit, this seems rather silly to me. In my opinion, the game doesn’t really start until you are at least close to 50 and have all the abilities to do the things you want to do in the game. If the goal was to hit 50, then people would hit 50, get bored, and leave. And those people would be missing the entire experience of Boundless. It’s at or near 50 that I had the time, skills, abilities, and resources to truly begin creating the things I wanted to, hoped to, and dreamed of, creating in this world. If people quit once hitting 50, then, IMHO, they arent really ‘getting’ the Boundless idea to begin with. At 50 I still help other players (esp. NoobHunts, (@amandapan)), still continue to build, still continue to harvest/mine the resources I need for those things. At 50 is when the game really begins to shine, for me. You can take part in any of the group or community activities, or go off on your own, and do your own thing. It’s your choice.
Why make hitting 50, where you can truly begin to be a part of, and contribute to these worlds and projects, in the way you choose to, such a ‘grind’? To me that only serves to discourage new players before they have even begun to truly understand the possibilities available to them. -
Crafting difficulty/progression.
This one’s a bit more difficult, and I admit could use more input. Right now, I feel as if the recipes should be available to anyone, as the limiting factor there is whether or not they can gather the required resources to craft it. And that’s not necessarily easy for a new player, remember. Yes, there should be rewards for people who specialize or put extra ‘effort’ into specific areas. But, limiting players from building what they ‘see’ as possible, or ‘envision’, is counter-productive, I think. Yes, Boundless has combat, and gathering, and other things. But at its heart its is 1) A building game, and 2) a community game. Neither of those things sync well with having to ‘grind’ to be a part of them. -
Portals being too ‘easy’ or ‘inexpensive’ to maintain.
This, I think, is a direct result of us only currently having 12 planets. Once the number of planets (and blinksec distances to those new planets) are increased, there is no way a single player can maintain a full network. It will take a group effort to manage and maintain a galaxy/universe-wide network. Judging this now based on how many portals individuals have is not going to be indicitive of the situation once 50+ planets are involved, probably some with even larger blinksec distances. This is a problem I think willl take care of itself when the universe expands. Personally, I feel current (recently increased) costs will cover this nicely, though it should of course be re-examined at that time. Plus, IMHO, the exploration of the portals (‘Stargates?’), is incredibly fulfilling and awe-inspiring. It’s a huge part of the ‘draw’ of the game itself, and as I have previously stated, a (in my opinion) totally valid alternate form of exploration, that does not detract from wondering around in the wild on a planet.
Granted, this is only covering the current ‘hot topics’ of the game. Yeah, I’ve got a lot of other ideas and suggestions, (I’m sure we all do), and if anyone is interested in hearing them, I may share them at some point. I just think these are the things we need to discuss and try to arrive at some kind of equitable, acceptable-to-all agreement on, no matter what our differences in playstyle, preferences or priorities may be.