A way to ease the horrendous forge RNG

And also losing 25% of your mats in the process.

If that is only over the course of 5 attempts, yeah, no biggie.

But if you have to deco 15-20 times on a regular basis, 25% of those mats is a significant amount.

I don’t sell my forged goods (well, some loot sticks, but not on a big scale), but the price of forged items is being forced ever lower, and if more mats are being used, I don’t envy those that forge and run big forge shops.

Unless there’s an an exploit there somewhere I’m not privy to!

Anyway, any suggestions on how to make it more enjoyable?

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I personally put 1 effect 1 special gum to begin with seems to me in my forging experience that have a better chance of getting damage or aoe on first roll. That’s my advice😁

Can shoot for aoe or damage after the CAT round. So you know which one to add the gum for

You know, for a while, I was starting off with no gum and just randomly rolling in, I seemed to get a boon I wanted just as often as I did using gums.

Funnily enough, when I showed this technique to a friend, it has really worked since!

I use the single boon of each technique as well, though I really find it makes not much of a difference :slightly_frowning_face:

Maybe as a resource sink. They can make probability enchanting coil? Coils specifically designed to help you Target certain boons. Keep the power of the forge at 7200, and have trait coils. If you wish to use them on your forge then you sacrifice power by adding them. DMG probability coils and AOE probability coils. As well as all the others. A coil to enhance the probability of each type of boons.

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That’s an interesting idea!

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Yeah I’ve noticed that too. It’ll work great for a “while” but you share the way of forging and it no longer works. But that’s rng Jesus :rofl::rofl::rofl::rofl:

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But can only have 1 coils effect for a boon? Can’t have a damage boon coil and a crit effect boon coil you need to choose what’s more important of a rng roll

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This suggestion doesn’t make sense to me. It’s not how math works. Suppose we have 2 gums, which each have 4 boons. One boon is in both gums, the rest of the boons are only in a single gum. Assuming odds for each boon are equal. Then if we apply both gums, we get odds of 25% for the boon we want, and 12.5% for the other 6 boons. If we only used one of the gums, instead of both, we would get the same odds for the boon we wanted – 25%. Exactly the same outcome.

Of course, we suspect the odds are not even. But if that’s true, we could just change the odds to be even. Resulting in an improvement, instead of break-even as suggested here.

So running 2 special gums 20 times and getting magnet 18 time out of 20 and never getting aoe 18 out of 20 makes sense? How? If the boon % is the same for both magnet and aoe why have I never seen aoe 18 times in a row running the same amount a gums? Yes RNG but in 8 months I have been forging I’ve honestly never gotten aoe 18 times in a row but 3-4 times a week I get magnet 14-18 times in a row. That makes me think the % is higher for magnet than aoe. That’s not RNG. That’s a rigged deck. That’s why asked for the % of each cuz if not identical than less rng and more stacking the “house” like a casino

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Seeing the RNG % for boons would be nice.

tbh it feels like the weighting is per boon/per item, not just per boon the same across all items.

I understand the perception bias but it’s far too much to seem like coincidence after a while.

Also there’s far too much glow. Considering the number of total boons available for the various tool types, the same things happen too often to be taken as “fully rng”. The number of times i get glow vs any other boon is a bit much. I have a couple of times rolled venerable boons with no gums loaded but not like glow it’s a monster no matter how many or what gums are active.

We all talk about the RNG like it’s the problem but there’s a ton of weighting in this system too.

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If you’re replying to me, then we’re in agreement.

My comment was addressing the OP suggestion of overlapping gums. If the weighting is the same as it is now, overlapping gums will have no effect mathematically. Fixing the weighting would actually have the effect fidach wants.

I find it just as frustrating as the rest of you. I started to forge to save coins, but I am spending more time gathering mats because they get used up so quick to counteract the stupid and I mean Really Stupid setup of the so called randomness of what is given.

That isn’t random when I get magnetic then remove it then get magnetic, remove it, then get magnetic again. Then get something else and go to get the next boon and what happens, get magnetic again, remove it, get it again, remove it. By then, I am losing so much vigor and stability that I toss in the towel and deconstruct. I’m starting to deconstruct as soon as I get the third magnetic.

A HUGE ripoff in my opinion of how the random is set up. That isn’t random if we have so many possibilities, Glow, Magnetic, they pop up often and I would think you would need to have the glow lamella in one of the mats to get that yet they aren’t in any that I use, so why in the world am I getting glow for?

@james please, after the farming is settled, could you please check into this, it is really taking the fun out of forging when we have to constantly remove a boon or deconstruct to get a forge we want and Need because the percentage has to be real high for the magnetic. I only want it for the fist or slingbow, not for a hammer or shovel.

So, to OP, change the percentage, have you have to have the glow lamella to get glow on whatever you are forging, have the magnetic need a specific mat maybe, or something so that if you want it you can get it and not, you aren’t having to constantly decon or use removal, which both cause the waste of mats that many can’t afford to waste.

I understand the need for some players to push for the most potent gear they can imagine coming out of the forge. I tend to lean towards simpler forges, without all the extras. I see so many complaints about mag collector, but it’s so easy to make AOE tools by embracing it instead. Just saying, there are other ways to approach forging, like planning so that whatever does come out, 95% of the time it will be useful, at least to someone. Another thing to consider is if the finished product can be made viable using food or brews, even if it wouldn’t be very good by itself.

I don’t find the rng of the forge to be horrendous, in fact, I find it to be one of the best features of the game so far. Could it be better? Always. I really don’t like the idea of making it easier to forge the highest level gear, at least not until it costs items that are even more rare than rr feathers.

I don’t understand how this will reduce RNG, if anything this would make RNG even worse.

Gums need to have less boons per gum to reduce RNG

Your suggestion seems to add more boons per gum which makes the range of RNG even wider.

I now realise that @uacko is correct!

When thinking of this I had not factored in the extra boon, so even though it would reduce the chance of each of the other individual boons, the target boon would still have the same chance!

So that’s not gonna work, unless it had some sort of multiplier effect on the target boon when 2 different gums were added that had a single boon in common.

But then maybe it’s getting to complicated.

Still, I think something needs to be done, and if we all keep floating ideas, maybe someone will come up with something workable!

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I would already be ok with how it is now but severely lower the chances of re-rolling the same darn boon after using solvents…

Also, transmute should never ever give you a boon for which no gum is active, glow anyone??

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You got me curious, so I did a little experiment.

Began forging process with 2x special gum, then pure boon until the first boon was unlocked.

Repeated 100 times.
67 hammers got magnetic collector.
24 got AoE.
9 got a non-special trait.

Obviously a larger sample size is needed to determine more accurate odds, but based on my test, it’s ~2.7x more likely to receive magnetic collector than AoE. I’m not claiming that the RNG isn’t 50/50 like I had assumed, but that certainly doesn’t line up with those results.

I’ll keep testing when I have time (and more forge ingredients! :P).

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You have inspired me to do the same, I’m gonna start a little experiment and see what happens.

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