The new patch includes some balance changes. as @james said, there are currently no nerfs being tested. This is something I am glad he pointed out, and I think the community needed. A good 'ol round of buffs!
Everyone is pretty happy with the current testing patch notes.
So, when the next patch comes, and it has a nerf… just remember, it is all about “balance”. It is not an IF it is a WHEN the nerfs come. They will. Why? Because we are a creative community who finds ways around things the devs never intended. It must be an infuriating mix of wonder and awe at our tenacity as players to them.
It has been that way ever since online MMO’s were games. Even after official release, patch notes are always full of nerfs/buffs.
In Everquest, Fippy Darkpaw’s rare drop was dropping a bit too often, flooding the market with repeatable quest gold. had to be nerfed.
In World of Warcraft the casting time of a self heal, allowed players to be almost un-killable, and had to be nerfed.
In Boundless, bomb mining turned out to be an almost too lucrative gem farming tool, and had to be nerfed.
In Starcraft 2, the crafting cost of a unit was too cheap, allowing Zerg rush to be almost unstoppable.
Balance is a double edged sword that happens well after a games release in EVERY online game ever made.
So remember this feeling of happiness for all the buffs coming that you are feeling right now. As it adds to balance. And perhaps when the next nerf comes, be happy for it! As it is just the devs way of creating a world of balance.
(This post is not meant to start fights, or open up old wounds. It is merely timed to capitalize on the current reactions to the testing patch notes. Mainly the round of high-fives going on that should happen every patch, regardless of it being a nerf or buff.)