With the recent addition of the Clear, Rain and Snow weather quirks on tools, I started thinking about weather from a building perspective and how a builder might want their build to be viewed by others.
With this in mind, I think it would be cool to be able to forge Beacon Controls with different weather effects. For example…
- You have a desert themed build with pyramids etc. so you want your beacon to match and be arid and dry, so you forge your Beacon Control with Clear Weather (no snow or rain).
- You have a spooky graveyard build, so you forge your Beacon Control with the Mist and Gloom effects used for Halloween (or a variation of them to keep the Halloween theme unique).
- You have a Winter Wonderland build with ski slopes and spruce trees, so you forge your Beacon Control with Snow Weather to cover everything in a nice crunchy white layer.
Additional ideas around this could be to use separate Boon effects for different weather types so they are easier to target, but give them levels so each weather effect works a certain percentage of the time, so you could tailor the weather to be Clear 90% and Rain 10%.
For this to work, obviously only a Master Beacon control would control the weather within a beacon - this would then also allow players to change weather effects within their beacons, by changing their Master Beacon Control.
Whilst I do understand that some would like to have separate weather controls accessible from a menu, I feel this should only be something we control within our own plots - otherwise having all weather effects turned off will just become the norm as it offers those that turn them off an advantage over those that want to keep with the immersion it offers.