I agree, It would probably have been a better idea to put it on a different planet. As you point out there are only 4 participating planets this time, and its not overcrowding exactly, but all participants in gleambow hunting are being directed to one of the 4 T3+ lush planets.
As one of the players who did not know this was going on, I chased down at least 3 meteors that were spawned in this fashion, only to find that someone teleported directly there and had completed it just before I got in range to get credit. It is discouraging, and it did cost me time on brews and food to chase down a meteor I get next to nothing from. They are also visible from a long way off, and will draw hunters, just as they drew me.
Once I figured out what was going on I completely avoided the areas where they were dropping and actually ended up going to a different planet, that way I wouldn’t even get faked out by seeing the gleambows in the distance that I would get nothing from.
If this player event had been done on say Delta Cancret, there would be a lot less issue, as no one going there is expecting to hunt gleambow, unless they are going there with Augments. It is hindsight though, and something to think about for next gleambow maybe, since its already organized and running as it is, and there’s only 4 days left, shifting everyone to a new planet is probably more hassle than it is worth.
Gleambow in general seems designed to increase drama and pit players against eachother. The “race” element in it did that from the start. Limiting the GB to only 4 planets narrowed the field increasing competition of this limited resource. Then this event also added conflicting goals for players : either clear it quick for exotic colored blocks, or draw it out for sacs. So we have to choose getting a good shot at the blocks for building the rest of the year, or to farm sacs so I can maybe spawn them later. If you run into a player with the opposing goal, someone is going to be upset.