Ever since I’ve been looking at that thread about having a siege system put into the game. I thought, why not turn that into some kind of minigame(or minigames)? That way it would be fun, rewarding, but won’t fully put an impact in the game in terms of rewards.
Remember playing those minigames in runescape? perhaps… stealing creation/castlewars/soul wars/etc… Pretty much any video game that has a variety of gamemodes that are optional to play but rewarding in their own little way!
This thread is still under construction, but will be done once i’m confident that I explained each gamemode well enough.
Mhmm. I’m still brainstorming the rest since I really suck at explaining things @-@. Timber will be done by tomorrow for sure though. Right now I just wanted to know if making that siege thing into a minigame would be the best solution.
i do indeed think that the more extensive pvp gamemodes should be opt in. but its kinda lorebreaking at some things.
also nyuudles feel free to whisper me, i will try to drain as much information out of you as possible. might make it easier to write an explanation if you try to explain it to somebody first
actually they were wiped out by the dark elves, the dwemer or ‘dwarfs’ were named dwarfs as they lived in the land of giants (an area of land basically infested by giants you sea in skyrim) anyway they were wiped out in a war for red mountain which is where their capitol was.
i hope they dont tell. kinda like dwemer from Elderscrolls universe XD
Or the Forerunners from Halo, the Precursors from Jak & Daxter, the Protheans from Mass Effect (well, the way they are portrayed at the beginning of game 1 anyway)…
But yes, the Oortians are an excellent vehicle for wonder and mystery.
We have to avoid going off topic,. but as a last i would like randomly spawned notes, the dev team writing several different sotries (imagine elder scrolls books) and then split all stories up into several notes… so gathering those notes you can slowly piece together an imagine of what the oort race was.