Dueling/Arenas

That sure got them the sale numbers but i think what keeps their players at bay is definitely the PvP: And that’s what i meant to say: PvP is a relative easy way to ensure long-time motivation, as opposed to PvE content.

Sure, as these are the core mechanics of Boundless, and I’m definitely not saying that you should drop everything you work on right now and focus on PvP, but I think that releasing without decent PvP would drive away at least as many players as a poorly made one would do, if not more.
And there is definitely a quite sizable and vocal crowd that supports the idea of PvP. I’ve been following these forums for almost two years now and the thing almost every new player asks about first is “how’s the PvP going to look?”

Here’s just a short list of such threads:

Summary

And there have also been countless suggestions from our “veterans”

Summary

PvP option for Beacons

World GvG concept, Siege alternative. Community Warfare (Updated)

PvP/GvG minigame zones idea

Guild v Guild combat, Sieges, World, Influence, Arena, Rewards

[After 1.0] Eternal Memories: War of the Oortians

To just name a few prominent ones.

Not even counting the plethora of discussions regarding PvP.
So PvP is definitely everything but unheeded.

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