Discussion from this topic here, lead to an idea I wanted to share with you guys as a post 1.0 PvP/GvG minigame for the general open public worlds. First, let me cover some of the goals I am trying to cover with this idea;
*Should allow players to opt in by crossing a clear barrier to enter.
*should encourage guild teamwork for success
*should allow building and damage, but on a scale that does not encourage senseless griefing
*should compliment- not detract from the general gameplay of boundless.
*should have meaningful, though not over valued rewards for victory.
My suggestion kind of hinges on some of the world regeneration and ore redistribution mechanics. To begin, the world would be seeded with a handful of surface level objects, relics, what ever. These are then claimed by placing what is essentially a pvp beacon on top of this object. This pvp beacon functions much like a standard beacon with only a few key differences.
- pvp enabled inside the beacon.
- does not protect against block breaking. Instead,
- block breaking takes 2-3 times longer.
- block placing takes 1 second per block, and slowly depletes a stamina meter that fills back steadily when idle. (Think Dark Souls stamina system)
- beacon is fueled by consuming the object/relic resource in its boundaries. When this resource is gone, the beacon is removed.
The objective of the game is to discover and control these objects/relics for your guild. Once you place the beacon, pvp rules activate inside the boundaries of this beacon. Your pvp beacon then begins auto harvesting this relic over a few hours (let’s say, 1 hour per block). points/resources earned by controlling these zones are recorded much the same as economic gain is recorded and ranked in GvG economic domination, though on a separate listing.
I imagine this playing out in phases something like this…
A scout player (speced in exploration?) Discovers a relic, and informs his guild. He then places the beacon and begins setting up a warp to his guild hq.
Guild combat engineers (build/combat spec) come through the warp and start erecting defenses.
Enemy guild scout spots the relic and defenses, informs his guild. He places a warp to his own guild hq.
Raiders arrive and prepare to attack the beacon.
Defenders and raiders battle for a few hours over this beacon. In this example, let’s say the Raiders are victorious.
Raiders destroy/convert the beacon and are now fighting defensively.
Combat continues until the relic is harvested and the beacon shuts down.
PvP combat is no longer active in this area, and the world regeneration restores the area.
The relic is reseeded to a new part of the world, and the cycle can repeat.