Bounty hunting and raiding

“Compete with other guilds and become the most loved, or feared, group in the universe” This is quoted from the PSN blog. I persume this means there will be some form of looting system/ raiding system involved-if you so choose to do so. Technically could you form some kind of raiding band who just lives on raiding towns? I’m aware that buildings are untouchable in the beacons but I’m sure some form of item stealing could be involved/killing players. It says you could hire yourself out as a master builder for coin ,well could I and my clan hire ourselves out for targets in the community(ie bounty hunters) or not to turn the entire community against me hire out my clan to go defeat a titan and claim the loot for you(for about 35%of the goods either that or lots of coin). I suppose theoretically you could be hired out for anything if the coin/buying system is manual but from some examples I have seen I see that it could be the case you have set things i.e. putting items up for sale in a shop and coin automaticlly is just transfered so therefore you could not be hired out for anything as the coin system is automatic,like an agreement is made and coin automatically appears/disappears from your account. I know the trading system is completely manual but that is trading for different items and I feel like coins won’t be a thing in your inventory rather just a number on the screen as to how much you have. Feel free to expand on these topics or dismiss them completely as I am aware this could make or break the game and could be a ruining aspect for the game for some players. I know I myself would be annoyed if an overpowered clan came killed me and stole all my stuff but I guess it would be cool to be on the other end, making a name for yourself.

I would love to be a bounty hunter!

Raiding and bounty hunting is something I’d definitely love to see in the game.
While it may be a difficult system to incorporate, (seeing as beacons are impenetrable in terms of raiding), i would love to see a way around this, maybe only on a “pvp” world so people have a choice to the risk of another guild. You could implement, for example, a war claim which allow a guild access at a later time to attack a beacon’s “shield” and then raid. This gives an opportunity to counter the raid by hiring defense or preparing. Just a thought.

Bounty hunting is simply a fun task. Another easier way to do bounty hunting would be to make it so players drop something on their death, as proof. Whoever has this drop could be the one to receive the bounty. However it would be done, i’d love to participate :wink:

The quote refers to some sort of ingame leaderboard system, as seen here

no clue how they plan to do it though.

For raiding as in attacking other clans and stuff i don’t like the idea personally, again PvP is sorta a wonky topic around here since atm it seems that PvP will most likely be some sort of “Fun” PvP along the lines of games. I would love for there to be PvP specific worlds where there could be ambushes and stuff, but i dont think you should ever be able to take things from peoples houses (which i define as raiding)

Reading this insinuates that that guilds compete only on a level of how powerful they are, not at all through raiding or pvp. How disappointing… It will still be something amazing, i’m sure.

I see no indication of a implemented leaderboard at all. It just says the more powerful guilds will have a higher standing. That is kind of natural^^

NO RAIDING I HATE BEING RADED IN MINECRAFT SO BIG NO FOR ME but bounty hunting sounds fun

It used to. i promise you :smile:

Also what else would it be? it seems to be a quantitive count. they might very well have changed it, but im not quite sure what else it would be useful for.

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That definitely sounds like a good idea. You mean like someone could put a price on a player like in GTA 5 online and then they drop specific or when all players die they drop some kind of orb that has their name on it as proof you killed them. I guess liket that you could be like general grevious and build up a collection of trophies from your foes!

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Thanks for answering my question at hand. I was wondering what it meant

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it used to say something along the lines of “Compete against other guilds for the top spot on the leaderboards!”

Aahhhhhhh. That makes more sense.

It seems like the number of PvP interested people here is slowly rising (:tada: yay :tada:) if this trend continues the devs might take a deeper look at PvP at some later stage of development, which I would really approve (my first thread in this forum was about raiding after all :smile: )

One thing that´s pretty much for sure though is that PvP will be restricted to dedicated PvP worlds. So the devs would need to implement a way to encourage players to build/store their stuff on a PvP world (risk/reward etc.) without making it unfair to players that exclusively play on PvE worlds.
For raiding I´d like to see something similar to Clash of Clans:
On PvP worlds other players can destroy your build (maybe only by using explosive arrows etc.). If they manage to get access to one of your chests they are able to loot x% of the stored materials (no items, wearables etc.) and if they manage to destroy some core structure (beacon block) they get some extra reward (ranking). After that your beacon gets protected until you´ve logged in again (to prevent one group/player from locating all your chests and looting them again and again in a short period of time). As soon as you enter your beacon again it quickly regenerates all structures (within seconds or minutes) just like in clash of clans.

Regarding to bounty:
The only MMO with a real bounty system I know is EvE Online where it is rarely used for its purpose and mostly it gets just abused (friends killing each other and sharing the bounty between them etc.). So experience tells that bounty systems in MMOs rarely work, as awesome as they might sound.

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Yea I see your point there it was just something I was thinking about towards maybe being able to hire out on other jobs other than building. Towards the looting I think clash of clans is a definite contender as a role model. With all this new machinery I wouldn’t doubt that eventually you could build fortifications egcannons, arrow launchers etc. Esp if pets/mounts are ever implemented that would add for some great calvary battles!

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Whether a bounty system is implemented or not, there will be players willing to place a price on others’ heads. Proving a kill is the only challenge left.

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Yea that’s what Javrax was issuing about. As I said in a last post possibly every time a player is killed no matter what an orb with their name on it is dropped(kinda like their life source) and then you show that to those who ordered him to be killed

this is something i had already envisioned but the community was vacillating about it. (maybe you can add something to this topic)

like to see this too. i realy hope we get real PvP and not only fun PvP

this is amazing. maybe you can build some showcase at your beacon so you can scare off attackers because they see how good you are … :smiley:

That sounds like a really cool way of incorporating it into builds and the physical world. I myself just thought of it as a kind of an inventory thing but you sir just came up with an even better idea

As far as i think, you will only have a few worlds with pvp, and thus raiding, and i read (or at leats i think XD) if they implement the raid system, everything wich gets broken will be repaired to it’s initial/previous state.

Also, don use CAPS for saying that, put some arguments.

I always see this strange thing where people are like “Yeah it would be awesome to raid others” and “yeah it would be awesome if we could destroy other peoples forts and take their stuff” but as soon as it ACTUALLY happens to them, they will come complain about it on the forums.

My biggest thing about this is just that i PERSONALLY dont think is worth the time the devs might need to use on it, as long as it is opt in or only certain worlds the actual system would be fine for me even though i think it would be a waste of the devs resources.

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