An OP food can save you a lot of tools

We have a expensive and not much useful skill “Item Durability Bonus”.
If you selected full of “Defeat Penalty Reduction(Yes, it’s necessary)”, you need spant more than 300 skill point to full “Item Durability Bonus”.
But Full “Item Durability Bonus” just reduces 50% Durability lost.- just meant double durability.

But now there is a new food giving it rebirth!
Persisting Pie!!!

It’s give you a level 5 “LIGHT TOUCH” buff to promote reduces 40% Durability lost.

Let’s do a simple addition operation: 50% + 40% = 90%
This means that each use will only lose 10% of its original durability losing.
This means same as increase its durability to 10 times!

OP!!!

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Do you know how long the pie lasts for and is it difficult/expensive to make?

Buff keep 30 min
Not much expensive, but need engine

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I might have a little look at them next time I’m on to see if they are something I’d invest my time in :grin:

Going to echo Flithor here. …Persisting pie + Tool Durability makes tools last a ridiculous amount of time.

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:thinking:what?

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I just agreed with you. lol

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And they are available at the Gemporium for 1099c each made by your friendly neighborhood CuDecker! Come check them out :slight_smile:

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Any idea approximately how many would be needed to get through a diamond hammer?

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The loaf is easier to make and cost less time to grind. Still gives you a buff of 30% for 26 min

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Assuming that the rate is added and not multiplied and that you have dura bonus, loaves would actually cause the tool to crumble twice as fast but if that cost matches the reward then go for it we got those too :stuck_out_tongue:

Maths: 100 - ( 50 + 40 ) = 10
100 - (50 + 30) = 20

Nevermind. I read that four times and I finally understood what I was missing. Ignore me. <3

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don’t you know Prome3us Equation? :open_mouth:

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Not op, but awesome. If you do the math, and keep buying the food, eventually you spend as much as just buying another tool. It is not a forever option, but a very nice one.

I assume these will be absolutely necessary when dealing with the expert tools.

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All of the persisting foods give 30 min buffs…

The key here is to calculate what is cost effective. Bear with me for a minute or two while I take you through some theoretical math :scream:

We all know persisting foods extend the lifespan of our tools. Many of us know (thanks to my earlier equation @boundmore) that your durability reduction skill has a large effect on how (and how well) these foods work. What most of us don’t really have a good grasp of, is what the actual value of the foods are to us as consumers.

I’m going to try and derive a theoretical equation here where you can input your specific variables and see what’s worth what at the end if the day.

Lets start by assuming a tool (gem or not) has b base durability. Your durability reduction - as shown on your character stats page - is d%. @boundmore summed it up nicely for us:

Soooo… This tells us how many actions or “swings” we get out of a tool based on our durability stats modifier. Before food buffs, for untrained characters, d= 0 and for fully trained characters d=40.

When we bring food into the mix, this increases d according to food quality. Lets add a variable “f” here, food buff.

The total equation would read
m’ = b/(1 - [d+f]/100) if d is taken as your skill reduction only.

Remember now that this modified durability only lasts as long as your food does, being 30 minutes.

To calculate the marginal value of your food, you must be able to determine the durability saving in those 30 mins compared to the expected durability loss without food buffs during those 30 mins.

This depends on the number of swings you can perform in 30mins, which in turn depends on both your agility with tools and the swing speed of the tool itself (iron vs copper for example, I’ll refine these numbers further in the future as I’m on holiday at the moment).

For argument’s sake, lets assume you perform s swings per minute. In 30 minutes, you perform 30 x s (“S”) swings.

To work out how much tool you have saved, we need to calculate the difference between unbuffed and buffed usage over these 30mins.

Unbuffed durability loss fraction = S / m
= S / {b/(1 - d/100)}
= S x {(1-d/100)/b}
=(S - Sd/100) / b

Buffed durability loss fraction = S / m’
= S / {b/(1 - [d+f]/100)}
= (S - S(d+f)/100) /b

Unbuffed - buffed loss
= ({S-Sd/100} - {S - Sd/100 - Sf/100})/b
= (S - Sd/100 - S +Sd/100 + Sf/100) /b
= Sf/100b

If my calculations are correct (and granted they were done on my mobile screen, please check) this means that the amount of tool you save in 30 minutes is directly related to swing speed and food buff strength (S,f), and inversely related to your items original durability (b)

It also means that you save Sf/100b % of your tool by buying and using foods. So the food’s worth is Sf/100b of your tool price. If you’re paying more, you’d be better off buying more tools instead of food. If you’re paying less, the food is cheaper than extra tools.

Nb- this assumes your tool lasts longer than 30mins without foods,
This doesn’t show the increase in durability, it just gives a percentage of tool saved - to calculate the added “value” due to persisting foods.

Please check me!

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So technically we can drive the equation even further by adding dexterity as well huh :wink:

Would it be cool if I attempt setting something up in excel tomorrow based around some of your equations?

Please do, I’m out in the wild with barely enough signal to post text, will only be at a pc again next Monday

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that’s some science !
you have an eye for details - like that mining pattern :sunglasses:

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Daimond Hammer with max DEX can swing 1.5 times per second.
So 30 min can swing about 30*60*1.5=2700 times
Exclude possible intervals (including rest) about 2500

Gem tool have 2000 Durability

Without skill you will broke hammer.
With skill you will get a half damaged hammer(2500/4000=62.5%).
With skill and Persisting Pie, your diamond hammer just lost 12.5% max durability.

62.5%-12.5%=50% => The Persisting Pie provides you this 40% save your tool 50% max durability.
The price of a diamond hammer is about 5000,
Equivalent to saving you the cost of the 2500c in tool side.
After deducting the price of Slyduda sold Persisting Pie.
2500-1099=1401
Obviously, this isn’t a losing deal

If your tools are not purchased but made by yourself, it also saves you a lot of time spent in collecting materials and craft them again - because your tool’s durability has become 10 times

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