I’m on PS4 and have been playing since the PS4 release. I love the game and want to see it succeed and grow for years to come. Most of the issues I’ve had have been mentioned in the “What turns you off playing Boundless” thread, so I’ll only add my take on some of the bigger issues for me.
Sorry for the long message - it comes from passion
- Distance view could be much, so so MUCH better.
I walked up a nearby hill to get a view of my build. It was only about 500 meters away but my build was unrecognisable - just a kind of blob. Going back and playing other games reminds me of how beautiful they all are, and how boundless is just missing the mark. I’m not sure if I’m also just getting used to 4K, but everything looks really low resolution, jagged edges, and although depth of field is quite nice, the blur effect isn’t pretty and feels unnatural. This is all just polish and I’m sure time will keep improving things.
- Oortan model and movement is kinda cartoon-y.
I know may people have mentioned the goofy model so just a +1 from me. Also, It they walk slowly, it looks like they’re running on the spot. When they are not actually moving in water, they’re swimming their little heart to the repetitive swimming sound. It’s not a big deal, just a little detail that makes it harder to appreciate my character.
- Personalisation / Branding
I’ve seen this mentioned in the forum a number of times - be it clothes, accessories or other vanity items, shop and item branding personalised to the user, etc. Apart from skin colour, and a small choice of “hair styles", everyone has the same cartoony model, every shop is the same, selling the same things, it’s all very homogeneous. This would go a long way to giving players as sense of ownership of their character and the things they craft, build, and buy. Perhaps even being able to upload a “logo” that could be applied to objects would be great - but I get the enormity and likely problems of implementing that. Would still like to see that, however
- Death Penalty
20k penalty usually means time to stop playing and the feeling that next few of hours of gameplay is wasted. Especially since as often as not, I get the “unplayable connection” message when on high tier worlds and the second it becomes playable again, I’m defeated. Maybe it wouldn’t be so bad if character progression didn’t end at level 50, which brings me to the big one…
- Anterograde Amnesia or Game Over at Level 50
I’m trying to work out how to progress (or if there can be any further progression) since my character has been suddenly struck with anterograde amnesia - a debilitating brain disorder that means they stop learning. Very sad affliction for the Oortan people that would certainly lead to the extinction of their race I just hope not the extinction of Boundless.
This is the biggest barrier to long term enjoyment of Boundless for me. An artificial construct that essentially means there is only a small amount of early game progression, then it’s game over for your character… thanks for playing.
For me, it’s pretty unsatisfying to know my character can only ever experience a tiny portion of what’s possible in boundless. So, I’m trying to appreciate the “fix” for this problem - Skill Sets and Alternative Characters. Why you would choose one over the other, or both. I’m hoping they can bring the feeling of progression back. Up front, they both feel like patching the symptom rather than dealing with the illness.
EXTRA CHARACTERS AND SKILL SETS.
An extra character is like having a kid that you can direct to their own very singular skill. Daddy learned to cook but he doesn’t know how to gather food; Mum’s a miner but doesn’t know how to make anything with what she finds. So they have kids… You do that for me kid - that’s your whole life now
Personally, I don’t like the idea of having multiple limited characters, just to solve the problems created by an underwhelming skill progression system. I’m going to try to avoid that for as long as possible in the hope the character progression system will get some attention.
So the alternative to alternative characters is a kind of “brain swap” technology - Skill Sets. Having an extra skill set is like starting again - it has no skills at all until you earn them. But, you’re still you, still have the same friends and resources, you just can’t do what you used to do.
However, you can teach your new brain to do something else that your old brain couldn’t. You can only have 3 skill sets, so even after reaching level 50, then earning a minimum of 10 million additional XP (that’s assuming you never die) and completing all three sets still means you’re “bound” to experiencing Boundless in a very limited way.
The bottom line… because of the fundamental problem of the skill progression system, we probably have to have a number of alternate characters with maybe multiple skill sets. It’s the only way to experience Boundless in more than a short term and limited way. A whole bunch of unfulfilling characters, may sorta add up to 1 fulfilling-ish one. An Oortan will never be “boundless” but you kinda can if you play enough of them and only want to play one aspect of the game at a time.
Am I on the right track?
I nearly have second skill set that useable. It’s still frustrating to be building and think “I need to craft this or that” and have to switch skill sets to one that can craft, then swap back to continue building only to lose all the health and vitality my character had moments before, and suddenly be starving. Or to think I want to try a higher tier planet, maybe if I forget how to run, I could survive there. I mean there won’t be any need to run in a more challenging environment.
I can’t see how Skill Sets and Alternate characters make up for the game-over feeling you get at level 50. I’m hoping if I can keep the faith for the next 7 million XP I hope I will “feel” my character again.
There are many games with great balance that have end-game tuning allowing for years of play and progression. Seasoned players publish their builds and give new players something to work towards and aspire to. The Boundless Skills website allows people to do something similar - but it’s not about tuning. It’s all about how we achieve anything with our sadly afflicted Oortans. This should be sign enough that the skill progression mechanic is far from prime.
The limited cleans points (which you can also purchased for real money) are about hobbling your hard earned skills so you can achieve something else. Highly unsatisfying.
With all this in mind, I have to ask - why inflict such a cruel and artificial mechanic onto the poor Oortan people, and ultimately upon us.
There are many discussions about this on the forum, and the only explanation seem to revolve around being overpowered in combat. Personally I don’t see that as a reason to limit the entire experience of living as an Oortan, but I’m sure there’s a really well considered reason for it. I’d love to understand what it is.
I remember a comment from @James along the lines of - so you just want a character with max strength, defence and damage. Um, yes - that’s an absolute expectation of committing time to a game. If the end-game “tuning” is simply about hobbling your character to enable something new - then you can’t expect to hold players interest for long. I had some neighbours that had started fairly ambitious builds, and now all their beacons are going out. I gather they too could have reached level 50 and had the same sinking feeling I got.
Again, I love the game, and love these types of games. I love putting in the time to learn the finer details of a game. There just aren’t any finer details, or fine-tuning possibilities in the Boundless skill progression system. Just these two “patches" to make the game bearable.
Keeping the faith…