Over the last couple of months (since december) my drops have decreased notably twice while performing the same activity in the same area.
I assumed that there were balancing adjustments in december, since they had just moved a resource to lower levels, and most people I spoke to reported the same experience within the same time frame. Clearing a specific area of tar spot fungus I was bringing in 120 - 140 lamella per trip prior to the adjustment. After the update which included the snowfall this dropped to 70 - 90 per trip. No change to my build.
To the point last week I respecced a couple of characters for more specialization and access to higher worlds. As part of this change I removed the 8/8 points I had in āLuckā from my ranger/forager. He collects decor and harvests surface resources. He hunts only defensively and isnāt supposed to be looting many mobs or intentionally breaking āblocksā. The gathering epic should have his drop chances covered for plants and boulders as I understand both the description and what Iāve read on the forums.
I have good days and bad days (Iāll start another thread on this) but all week, it seems that my drops are cut in half again. Not exactly half but near enough in general, and specifically today I cleared the area and again, got 39 lamella. All week now, which lead me to think itās not time or activity related. So I went and got my hunter.
Hunter has 10/10 luck and no gathering epic. I went to a nearby same biome and there he goes, getting nearly double the drops of the ranger. I mean at this point, swapping between characters, Iām watching my guy with the gathering epic get 2-3 drops per plant (oortianās staff, rosetta nox, and tar spot fungus in this biome) and then i can swap to my hunter with the luck skill and get 4-6 drops per plant consistently.
Both Luck AND the Gathering Epic effects droops from surface resources⦠with Max Luck having a greater effect than the Gathering Epic alone. (which makes since considering it takes 8/8 Luck and 5/5 Bonus Attributes or 13 skills points to max luck out vs only 5 points for the Gathering Epic)
Naturally having both with give the best results, however they donāt synergize together as was well as you might think. Adding the Gathering Epic to max Luck only bumps yields up a bit compared to the increase each one gives individually.
Edit: As far as the subjective drop in density or yield / effort⦠i donāt have much to offer⦠i donāt recall there being any listed changes around that time⦠i might be able to run a few tests and compare them to my old data to see if thereās a noticeable difference
Iām out of cleanse points on my main and havenāt tested for āsynergyā. I was initially using both due to not having parsed the whole description of the gathering epic, and it was a forum thread that left me with the impression that the two stats each affected a different activity, as the descriptions state.
If I have to get 8 points back into luck on this guy Iām not sure what Iāll do. I donāt care to play him as a coward, and he needs the damage epic to harvest at higher levels. He only has one ācomfortā skill and thatās glowing. Nightstar will glow itās not up for dicussion lol.
Putting gathering epic into my hunter build leaves me really no reason to play my main. Iām trimming up some shots of my build to ask for advice.
Goal is to have him able to move freely and relatively quickly around all worlds, harvesting and gathering surface resources, mapping and etcetera.
Heās not a coward and this matches his need for max damage in order to quickly harvest higher level resources. He should be easily able to kill any strong mob and have good chances with a mighty. Epic of course is gear and buff dependent but a solo player running from an epic mob isnāt really cowardly IMO
He doesnāt harvest stone, but if I need level 4+ wood or soil heās my guy. Axe mastery and epic is also for harvesting as well as any wood chopping required. A good shovel has never left me feeling the need for shovel mastery and I have a digger for bulk soils. These items are both secondary to his main goals and only come up if Iām looking for colors from high levels.
To be clear I have a straight up miner and a straight up hunter as well. Iād like to get him on the occasional hunt as a damage dealer but itās not important.
Any good advice or random thoughts even are welcome here. Also obn the thread topic,if the skills are working as intended (I know thereās no dev to confirm or deny this today) perhaps we can get someone on editing those descriptions?
Heās fast, heās hitting hard (I have a 15k dmg fist lol) and heās capable on all worlds and altitudes. But heās geting half drops help
EDIT: IRL Iām getting advice to be patient and just throw the rest of my points at luck. I was going to top up armors and add back some slingbow mastery.
I suggest removing 6 points of resistance and 2 points of armor and putting it into luck. A gatherer that only fights defensively has no need for so much armor and resistance, in my opinion. You have 6 points more than my actual legit level 50 hunter spec does.
I tend to get focused and notice the mobs only after they attack me - so I lean on the armor a bit.
Iām usually playing Cuttletrunk at higher level hunts now and Iāve seen you out too. Iām going to have to buy some cleanse points so maybe Iāll make this move and try it out. I suppose paying more attention is a fair price to get back to the desired drop rates.
You have 8 points in control/stealth. You should be able to mostly depend on that to stay out of fights. Combined with your 8 points of agility, if you do aggro a creature, you should be able to slip out of range relatively easily, then snipe them when theyāre not expecting it.
That build is a stealth gatherer, and my axe/shovel farmer. I use a different build for mining.
Axe/Shovels are same skills.
I use it for bean farms/brick mats/shim farming/adventuring and atlas discovery
edit: Mentioned this build because youre running the axe/shovel epic.
edit: That build will 1 shot lvl 5 planet trees. with a +dmg titanium or +20 gem axe
At level 6 I donāt have enough HP to survive an unexpected Hopper hit in any case. Itās resist or die for those guys. Skill points are tight here but I didnāt realize there were regular t6 hunters running so little armor.
Iām still sort of āmovin up-levelā so my default posture is defensive on all characters. My plan for my hunter was to move him from protection epic to damage epic as he masters protections as well. MAybe Iāll swap him now and try something like the rapid fire epic.
His current protections are 4/2/4/2, would you suggest still less armor for an offensively postured avatar?
Yes Iāve normally used axe/shovel epic with axe mastery since it seems a lot easier to find a one hit shovel for a non-master than a one hit axe for a non-master.
To level 5 or so I have spent very little time harvesting blocks at level 6.
I run 4/0/4/0 armor & resistance on my hunter. 4/2/4/2 seems reasonable. Though personally I would probably prioritize armor over resistance, so perhaps 5/1/5/1. Armor is a guaranteed reduction in damage, and resistance is only a chance. (I believe it is a chance to cancel all damage⦠if it works like when creatures resist an attack).
If I were to increase armor to 5/0/5/0, I would take the points off of vitality. I was running less vitality for a long time, and Iām trying out 8 points now, but Iām not sure Iāll keep it.
My hunter is currently 4/2/4/2 with 6k HP and I love it every time I walk out of a cloud of bomb smoke and corpses.
I think Iām learning that even though thereās advice around regarding resistance, thereās probably a lot of people favoring this HP/armor combo in the field.
Well, for now Iād rather get my drops up and build back my armor than take the next 5 levels at what feels like half loot.
Based on this conversation Iām going to use Nightstarās last cleanse points and adjust him - Iāll just have to be a little more alert when Iām foraging at higher levels.
As my personal skills improve Iām seeing a lot of possibility for very different hunting styles. But with regards to the gathering stuff it would probably be good to remove the focus on ādrops from blocks and creaturesā from the description of the Luck skill.
A quick head to head(sample size in the tens lol) shows that Luck has a far greater impact on drops from plants and boulders than the Gathering Epic.
So does the gathering epic do anything with Max luck? I seen to get two beans per plant with and without the epic (on t5 t6 worldās). It definitely doesnāt ādoubleā the drops like it says