The game has a ton of mechanics, but it doesn’t have near as many as thousands of other games and guess what people got bored with those too. The player population is going down because of exactly what you said … boredom. You can only build so many bases, buildings and other creative things before you get bored. No different than food… eat a food enough times and well you just want something else.
I quit Boundless with the intention of never coming back because at times I question what Monumental has planned if anything and since it seems the communication is about what we had at the end of Wonderstruck’s tenure I find it hard to stick with a game that has a management team that doesn’t convey any information.
All that said, the game is far from perfect and why it never got any larger than it did is beyond me. At one point it maxxed out at what? 1100 players in Feb 2019. I think the larger problem is getting and retaining players. The game has never gotten players… we’ve all seen many games launched, I wasn’t here for the Boundless launch, but apparently it was pretty bad… planet issues etc. A bad launch can kill a game and not many come back… No Man’s Sky did come back… from a horrendous launch.
To me, they could make a better new player experience (which should be their main focus), do some advertising, and relaunch the game. I think Monumental could pull that off and then they could focus on making updates. I think focusing on the players they have already lost is not the ideal route to take, but to bring new players in that will actually stick around and not get bored with the base game as many have.
There is no lack of people comprehending this. If you think the people that still play the game don’t see that well, you’re wrong. I think many just want to play the game they love, but I guarantee everyone playing has lost a number of fellow players for many different reasons.
And what did they do to win people over? They added new content to the game. Something that, according to you, is supposedly futile?
If that is so, why they feel the need to be repeating over and over how they are contented with the game as if that would invalidate other people’s negative experience.
Yes this is very true. I have only played for 3 years. And normally I don’t post in stuff like this… But hear me out and I don’t mean anything wrong or like I am speaking for anyone.
So in the past 3 years of playing I fell in love for the building and how you can do things that you don’t get to do in Minecraft or portal knights. And that is chiseling. May seem small right? Well that’s what got me hooked in the PS4 video
I have met so many people in boundless… But also post so meny as well… but I am glad to say we still talk on discord. And I am so happy for that.
But some people the reason they can’t come back in real life has hit them hard or a game they have waited so long for takes up there time now… and I get that and don’t blame them. I kill time once my mind is on a game lol.
But I also get it I also have friends who are bored with the game. Or sometimes I have helped people and the game is to hard… even had one person say it’s to much for a new player. That was 2 years ago.
I get it. It becomes a drag playing the same thing. Doing the same stuff… but what keeps me playing?
The people.
The 255 colors.
Having a shop.
Helping overs clearing land.
Hunting.
But even those these are the key things I love. I to even need a brake some days. But I feel like I will always come back to boundless just because of the difference.
And yeah I know there is a lot less people then there use to me. It’s not a secret everyone knows. Even the people who are new some how even know. To me it’s what you make of it.
As I leave it here, please know I do see bolth sides and I do hope that someday this game will pick up. In one way or another.
They had a much larger player base and was a lot more well-known and was marketed well. I never said new content was futile, I’ve actually stated just the opposite. What I have said is … while I don’t need any new content personally I very much recognize others want more content while at the same time realize there are others that don’t need new content. I’m sure they as well would welcome it.
All that said, No Man’s Sky launched with 212k people playing it on release… Boundless pales in comparison to that. Someone can back me up here because I wasn’t around at launch, but Boundless had a horrendous launch with planets being full and I’m pretty sure they fixed the issues, and updated MANY times after the bad launch … and ya know … all those updates… didn’t help.
population declined after the devs left for Larian, and after that it’s constant rotation of players - whenever some leave, other come back and so on; there is a group playing pretty muchconstantly no matter what
anyways, the point is the player base has been low but stable for a few years of what supposedly was the end of Boundless - both late James and the new owners pledged to keep the servers going during the ever-extended “maintenance mode period”
Sure they did, they kept the player level somewhat stable until they stopped. But they were not enough to grow the player base as most people who tried the game on free weekend (or whatever it was) found the game lacking and didn’t buy the game.
Funnily enough the game is supposed to be a MMO building game, not just a building game. The MMO part has always been severely lacking.
This has always been a misconception of mine … Massively Multiplayer Online …
An MMO (massively multiplayer online) game refers to a game that allows a large number of players to play together in a shared world. An MMORPG (massively multiplayer online role-playing game) combines both elements, offering a virtual world where players assume character roles and interact with other players.
What about it? The game is described simply as voxel building MMO game in steam and it has RPG elements as the skill system that is designed so that characters/skill pages play specialiced as different roles.
I mean with lacking MMO content that while I think the perpetual, shared world is cool and it is definitely the main reason I have been playing the game, I don’t think there is enough meaninfull interaction between the players and constructs made by other players.
When I go to visit another player’s town, everything is just a static set dressing, I cannot interact with anything exept opening doors and buying and selling stuff. If I have permissions I can use machines or open chests.
I feel that there is a tremendous potential that is now under utilised. If the players would have the tools to make complicated, interactible content for each other inside the game, it would have potential for almost unlimited new content.
Here again … MMO means it’s a shared world. Just a bunch of people playing on one server together. In this case… the Boundless Universe.
That said, I agree seeing these fantastic builds while awesome are nothing more than showcasing their talent for making cool and amazing things. Aside from a few things like Dodge Bombs, Grapple Courses and things that others have built there isn’t a lot of interaction with the builds themselves.
I get you want something along the lines of Trove and Minecraft with it’s redstone and MANY MANY mods that allow things to be more intereatable. Then again, base Minecraft has very little interaction.
Anyways, I just want the game to have more players and sadly it was just never advertised well and that is apparent with a launch of very few players.
Since It has persistent virtual worlds that are accessible by multiple players 24/7 (which is beyond co-op or invite only servers), it’s definitely an MMO.
Marketing would be great.
More players would be great.
More interactive blocks/activities/bosses/dungeons would be awesome too.
devs that work on phone games no there not game devs that know how to code a game this big so no they would nto even be leads in a game this big unless james shows them all the ropes