Over the shoulder feels really awesome in 1st person. Also it’s one handed (don’t want to penalise Lance use by not allowing dual weild). Nice aside is that over the shoulder creates a quite dynamic and distinguished silhouette compared to other tools, should be quite clear what players are doing from a distance.
Anyone who’s seen Mad Max can picture how a lance with an explosive tip is going to work
But but but… then it’s a javelin, not a lance! Javelins are 1 handed thrown/ stab weapons held over the shoulder! And you would not want to hold on to an explosive lance, it would blow up in your face!
The top 3-4 images look a bit more like throwing spears and bladed staffs then the final product. It would be interesting to see some of those designs pop up down the road.
All and all, the lance looks incredible and very menacing. Especially since the character modeling the weapon is the one I play as! Great work!!!
I’ll scale my sarcasm back a touch since I seem be rustling more jimmies than intended, but that’s a cool insight into the work flow behind designing items!
Lance is the only melee weapon in the short term. Our approach at the moment is to have two core weapons (melee, ranged) and use them + Forge upgrades + ammo to cover a very broad range of weapon types in a very sandbox-ey way.
Eg:
Slingbow + Multishot Upgrade + Explosive Sapphire Ammo = effectively an exposive ice shotgun
Lance + Range Upgrade + Poison Ammo = effectively a poisoned longrange melee weapon
This should give tonnes of variability, tonnes of experimentation with crafting/forge, tonnes of combinations of weapons + ammo and tonnes of sandbox fun!
But that system has to be reaaallyyyyy complex and allow for a variety of playstyles, if not then i think combat will quickly get boring if everybody have to use the same weapon type.
Let me get this strait. These are lances, not pikes am i correct? Because i saw pictures of some oortians holding the lance, above the head instead of under.
I’m kind of disappointed then. Because they could have just made them two different things quite easily… The lance would be smaller and under the shoulder, acting like a low damage fast attack speed weapon type, while pike/spear would be high damage throwing weapon. Let’s see how it turns out.
Yeah, but that’s not what they want ^^
If you would’ve read the thread before Posting (no offence) you’d know they only want two core weapons (ranged/melee)