Art: Cuttletrunk progression/variations

I don’t but I’ll let you believe what you want.
It’s also not in my interest to start a fight in this thread.

@Clexarews We’re judging the creature by judging the drawings. We’re kind of on the same page here I think. Let’s leave it at that.

For me - looking at concept art is all about looking at the ideas. Clearly when the concept is translated into the in-game representation there will be a visual translation - freehand sketches get converted into meshes with shaders and lighting and animation - but the idea should be constant and translated faithfully.

I will also add that I actually find it quite hard to separate the visual drawing style used in the concepts from the ideas represented in the concepts. Sometimes I look at concepts and think they look super cool, but then I realise that it’s the styling of the concept that looks great, but the ideas behind them are boring.

We’re lucky that @claudiotolomei has a really great concept style. Interestingly I think @Minyi has adapted her personal style to more closely match what we already had - to try and make our development more about ideas that style. (Although @claudiotolomei and @Minyi might say this is totally rubbish!) Whereas @jesshyland has another style again - seen here.

I really love this concept sheet because it captures how a single germ of an idea can be expanded into a diverse spectrum of variations and then ultimately gameplay!

11 Likes

Reminds me of Velkoz from league of legends, you could take some attack inspirations from her. Like using the tentacles on the back in an attack as well.


1 Like

Well,I got that…but why is the Mesh swap different from the other concepts? I would assume I’m missing something… :thinking:

1 Like

The mesh swap gives you different variations/sizes of a creature, whereas the mesh progression shows you the level of toughness of a creature (so levels 1-5).

Only the 1st Mesh is shown in the mesh progression, but there should (I would assume) be 5 meshes, which will each have 5 mesh progressions.

Another way to look at it…
The mesh swap could be considered the age of the creature - it grows bigger as it ages.
The mesh progression is the toughness, so after certain actions, it gets tougher.

1 Like

That aside, I’m loving the idea so far! It makes me wonder what the spitter and goat would look like at higher levels.

7 Likes

6 Likes

Awesome! Nice to see we’re starting to get some creatures getting more fleshed out. I’ll add the art to the collection :grinning:

1 Like