Going to try mega maze tomorrow. Looks aMAZEing.
So with these new shaders can we expect better light interaction like sand being reflective with noise patterns to simulate the grain? Or better blooming for light sources in dark areas?
Example:
That game is too amazing.
Also Those leaves are spectacular. Don’t forget pine needles though Devs!
Omg Those leaves! Ahhhrg! OMG! Ahhhrrrggg! Ahhh!
I… CANT… HANDLE… THIS … BEAUTY!!!
This texture scares me. It looks like an octopus’s suckers
Could I use old textures after update?
This means “NO”?
I love the update, great new textures.
You guys gave me a lot of redo work though, white gleam does not look good with what I have built >.<
The new textures are great except the design of glass. Big windows would look better if the “ironbars” or whatever you call the edges of the block would just outline the whole window and not every single block. I think, it would be better if the “ironbars” would vanish whereever two blocks of glass align.
This is very cool, love the new textures!
I haven’t been on since before this patch and now I’m super excited to see what my tower looks like with new textures.
I can confirm - it’s looks pretty cool!
I don’t like the Xewell color of Gleam. I want it to be blue Gleam. One day I’ll go through and fix it. One day.
Holy necro!
hmm, so why necro a 3 year old thread to tell that to us ^^ … but yeah, feel welcomed. your buildings seem to be at least very interesting in style … have a look into out Screenshot thread ( Post Your Screenshots!) and scroll through that to see what we have built over the last years
Thanks feel free to delete the pic .
no need to
Good memories, at least. I really do miss this art style.
japp, still one of the very few things I miss now where the game had progressed away from those textures. But to be honest: The artstyle would’ve not fit to all those world concepts now. It was perfect for “standard earthlike worlds”, but recolored it would look odd compared to our comic style now.