Art: First look at some of the new textures in 102


#122

Yeah, about that: the twisted wood block is the only one that I have mixed feelings about. The side looks great, but the top/bottom part of the block with these lighter spots just looks weird, tree trunks don’t look like that. Or maybe I’m mistaking it for something else?


#123

twistet timber are densly grown vines :slight_smile: thats why i think the texture is pretty incredible


#124

The twisted wood is a combination of vines and tree limbs, so all the lighter spots are individual trunks that make up the larger whole trunk.


#125

Thanks guys, this clarifies it a bit. The texture still looks weird to me, but at least now it has a good reason :smiley:


#126

Maybe there will be different kinds of lanterns later on. Also the picture you posted is BA-U-TEH-FULL


#127

Twisted is only one type of wood, there will be more. We thought it would be more fun to do the interesting one first.


#128

You’re such a teaser, you know that, don’t you?


#129

I still love the twisted one :slight_smile: The idea behind it is so cool (in my oppinion)

Of course he knows >_< He just wants to torture us :sob:


#130

Bit of sunset and night time flora inspection on Callaw.


#131

Congrats to the Dev Team. The game is really becoming visually distinct. The new leaves are a personal favourite and I’m very curious to see if there will be coniferous trees as well.

Very well done!


#132

This maze just got a WHOLE LOT HARDER to find your way through.


Note that the top image is from forcing foliage to not be rendered, so you can’t just cheat by turning it off in the options or anything, though the lowest foliage quality setting is a lot closer to the top image than the bottom :stuck_out_tongue:


#133

Woohoo new desktop background for me :slight_smile:


#134

MY EYES!

Eyes then melt out of his eye sockets…


#135

Horrey Sheett!


#136

Going to try mega maze tomorrow. Looks aMAZEing.


#137

So with these new shaders can we expect better light interaction like sand being reflective with noise patterns to simulate the grain? Or better blooming for light sources in dark areas?

Example:


#138

That game is too amazing.
Also Those leaves are spectacular. Don’t forget pine needles though Devs!


#139

Omg Those leaves! Ahhhrg! OMG! Ahhhrrrggg! Ahhh!

I… CANT… HANDLE… THIS … BEAUTY!!!


#140

This texture scares me. It looks like an octopus’s suckers :fearful:
Could I use old textures after update?


#141

Onwards and upwards.


Add back original color palette planets like old Universe