So at the moment, the coders are all 'hands on deck' on a crucial development task that we could have only done in the quiet spell over xmas and the start of the new year. We may get one or a few of those guys back for creature work in Feb onwards as far as I understand but for just now, we artists/animators are creating a bunch of art work that doesn't require so much support for the next few weeks. (In other recent devlog posts: Claudio is doing some concepts for our other creatures, Jess is modelling new blocks, Miniya - concepting machines, Jim - first person character animations (lance), Me - 3rd person character animations (emotes).
The ground basher does look immensely awesome however and is currently in the wings waiting for more ai behaviour to be attached. So far, he looks right scaled up to x3 his size which is appropriate to his animations and actions so I really hope we can make that work.
Last 'show and tell', our coder Chris showed us the 'ground bashing' effect where he destroys the ground in front of him..... that looked soooooooooooooo cool and I'm so sorry you can only take my word for that for now. We'd love you guys to get a hold of more things to do in-game and I can't tell you how excited I would be to release the road runner and basher into the gaming wild as soon as it is possible.
We are however a tiny team for what we are trying to do and at the moment the core engineering work is so very important. The general thought was that if we can put in all the resources it'll get done quickly and painlessly.... a bit like a band aid. In any case, I hope this was a good enough answer - and at least better than: 'well but currently paused and not at the moment'!