Art: Machine concepts part 2

concept
machine
Tags: #<Tag:0x00007fb3f53d4400> #<Tag:0x00007fb3f53cb490>

#1


Ahoy I’m back! Funky machine concepts and explorations. And spinny things!

Ah the Boundless logo is just a placeholder for a glyph for now.


#2

Really liking the direction these are taking, can’t wait to learn more!


#3

Ditto what @Havok40k said! Can’t wait for more!


#4

“Input + output” is a hint(?) that makes me uncomfortably excited!

Really liking the look of these machines. But where’s the sound effects? :stuck_out_tongue:


I wonder about using the symbols to determine on/off as you are, though. People will frequently box in these blocks, which might make them unable to view those symbols.

One idea: Have energy veins on each surface that turn on/off with the device? Mini version of the titan style


#5

Glowing? :clap: :ok_hand::+1:


#6

Sound effects will make a come back in the next batch if I remember haha.

And yeah we were thinking glowing veins as something to implement too!


#7

I like stuff rotation :slight_smile: So whatever involves rotating stuff is nice for input output.


#8

Damn thats pretty sick, does the liquid mean we power them using oort shards?


#9

I’m really liking the pipe connector regardless of what the use would be.


#10

Hmmm, quick question. If overheating was a thing, would the machine start to produce smoke or would they hit maximum speed and tear themselves apart? :open_mouth:


#11

!!! and perhaps take a chunk out of the terrain around them, much like a ground basher. Heck w/ real gameplay, I wanna play mad scientist and wreak havoc on my lab!


#12

That sounds like a cool idea. I think we’re going along the lines of having a working engine that speeds up according to how much power is going through. But I don’t know about overheating and tearing itself apart.


#13

I like the idea of balancing power with heat dispersion so you have to add heat sinks or other cooling methods to run a machine at high energy for prolonged periods or else it damages itself or its surroundings.


#14

Gah, they are all so good. Really can’t pick a favorite.


#15

I’m wondering what function the gyro looking device would be for. Maybe for use when players are able to build their own flying devices you have to have a gyro to keep it stable otherwise it will just lean to whichever side is heavier.


#16

They all look amazing but I think the ones in your first post were a lot more creative and look way better.


#17

I am amazed by all these developing things that come up! the game will be so amazing somewhen (even more then it already is :wink: ).


#18

i like all the papurr work (drawings) … are digital i think, but for me is always interesting…and i like the animo, the mmo and the m n’ o. i’m so sorry … but i’m multimately tired. i’m so tired. i feel admired and tired. but i don know no mo.


#19

Pure poetry