The sharing, buying, trading, selling are all super super important to us. Here’s a dump of answers:
General design things related to buying and selling:
- Private player to player trading of anything is really important, that’s coming
- Selling specific items when you’re offline through terminals (Selling Plinth), that’s coming
- Buying specific items when you’re offline through terminals (Buying Plinth), that’s coming
- Receiving random items when you’re offline through terminals (Donation Box), that’s coming
- If you want to buy an item type using a plinth you’ll need to find one first. The best buying shops will be run by players who have accumulated the biggest and broadest collection of items.
General design things related to currency:
- Coin is the current terminology
- Coin is special, it has it’s own space outside of your usual inventory
- Coin will probably have some special behaviours (coin always goes in/out of your balance. You hold all your coin and don’t drop any on death, etc)
General design things related to the chest/container:
- We’re planning for you to be able to interact with a chest and it’s neighbours simultaneously (that’s 9 at once, 36 slots). Only 4 at a time would be bad.
- We’re hoping to add a way for you to easily move the contents of one container to another (click, drag and hold or something along those lines)
- We don’t have any plans for a big chest that holds a bunch of items in a small space. We think this is cooler!
- Covered chests aren’t planned, as it’s a sandbox game we’re leaving that up to you (stick a door on it, put it in a locked hidden room, etc)
- You’ll still be able to lock chests and put them on display, this open design is purely for visualisation (you won’t be able to steal other people’s items Skyrim style).