I apologise in advance that this is not quite as exciting as Claudio’s concept art. But some people might be interested anyway!
I have been making props for the past couple days, so I thought I’d share some pictures of how that’s going.
Here are some plinths. You’ll place items on these to show them off for sale. The base is stone, the top is metal, and it has a nice rich cloth draped over it to make your goods look luxe and enticing ;D
When I make a model I spawn a whole ton of them into a room so I can see it from all angles and make sure it looks okay, but because they’re free-floating objects and we haven’t set up sensible collision on them yet they tend to float, bounce around and tilt at silly angles which makes them look untidy. So, just imagine these plinths standing straight and even!
These things are chests, or at least item-containers(they remind me of Ikea shelves, personally). Unlike chests in other games you may have played, you’ll be able to tell what’s in a chest just by looking at it - each of those cubby-holes is intended to contain a representation of an item inside the chest, so you don’t need to spend ages rooting through your enormous room full of identical chests just to find that one emerald you stashed away ages ago. Like the plinths, these should be standing straight and even, aligned on the voxel grid. And you’ll be able to stack them!
So, that’s what I’ve been doing. It’s a good start, and I will be sharing many more things with you as we go on!