We’re not planning for wearables to follow a traditional progression path at this point, as they’re so tied to customisation. You’ll unlock the ability to make more diffetent types of wearables with different but not necessarily better abilities. That way every wearable is valid throughout all stages of play, and everyone should look different and unique.
If you make wearables follow strict progression you tend to end up with everyone wearing pretty much the same gear later on, which really sucks. That’s a trope we’re going to try to avoid and improve upon.