The dev who created the system is currently on holiday.
I’m not fully sure but after a quick look the code I think the server updates the resource maps every 30 minutes, the planet maps every 60 minutes, but the client only requests (and then caches) them every 24 hours. So when you first open your atlas the information should be correct(ish). But it’ll then not update for 24 real world hours. So players will have different resource maps depending on when they were last requested.
We’ve discussed options for making the held resource maps update much more frequently - and we’ll hopefully be able to do something.
(But it’s worth adding them having them update more regularly will increase bandwidth and increase the client CPU cost of merging all the different resource maps together. So what? Well players are regularly complaining about networking and performance - without realising that the game is doing a huge amount of work in the background. The planet maps are ~400k, so just imaging what the game needs to do when you walk through a portal into a shop which is selling 40 atlases with multiple different resource maps on display. We’re trying to hide away all that bandwidth so the world continues to load and render smoothly.)