Time to add my 2 cents once again. Ahem. First:
You say this, but I bet if you took a portal, and the building on the other side is ugly, run down, and just basic looking with no effort, you wouldn’t event attempt to look inside and see if there was any deals. You would assume they were junk, because the store is junk, and just go back out and try another portal. Especially since you apparently hate walking, so not going to waste time on an obious trash dump, that could end up having a lot of good stock, just an owner that sucks or doesn’t care about visuals outside.
But if the store was fancy, with a lot of work and dedication in the looks, with cool designs that catches your eye. You are almost garentied to look and see if they have anything you want. Because it looks nice, and professional, so you assume it was made by a dedicated player who keeps up with their stock and didn’t abandon the game weeks ago and the timer slowly burning away.
With that out of the way. People using the ‘You get 100c a day’ excuse are bloody stupid. I hate sounding mean, but you are. Yes, you get 100c, but what does that really buy you? It buys you 1 free portal home if on the same world, and that’s it. You can’t actually buy anything of USE with that 100c. It takes many weeks, if not MONTHS of collecting 100c a day, everyday, before you have enough to actually buy something you might need.
And if you’re a gatherer who goes out and collects everything they need, with an Alt that can craft everything they need. Then of course money has no meaning to you, you have everything you need and don’t need to buy anything. The problem is, that’s the MAJORITY of players, and why most shops fail. Cause even if they have all the best items for sale at the best prices. Not many players to actually BUY the items. Cause the ones that could use it, make their own, and the ones that don’t make their own, can’t afford it even if they wanted, unless they wait days on end for it.
Footfall money, is a way for people to generate money over time without having to log in every day for 100c. Especially in a bigger community. And what someone might be right in that it encourages people to make half worked buildings everywhere. It’s up to the EXPLORER to see that building and decide “You know what. I don’t want to walk over there” to deny those half built players their free money.
Honestly, there needs to be a way to generate money in the game. Even Eve Online, the biggest player driven economy game to exist, with actual professional economy majors hired on by the devs to help them, still have missions/quests, fighting against NPCs or other ‘Jobs’ like Hauling and Mining, you can farm infinitely for cash.
How can a shop sell something if the customers don’t have the money for it, and how can the customers get the money for it, if they’ve done all the quest like guide missions on that character and have to rely on Footfall and Daily 100c.
Short term new characters won’t have much of an issue. They completing a lot of quests, leveling up fast, and will stockpile a lot. But after a few days, they will hit a sudden point where quests completed starts being rare, leveling up will become very slow, and their income of money becoming none existance.
For me, it was 3 days. After 3 days and hitting lvl 20, I rarely ever complete any of my missions anymore unless I specifically go out of my way, ignoring what I want to do and how I play, to complete the mission and making money from that.
I barely get enough Footfall money to replace my Iron Hammer when it breaks after a few hours of mining.