Quirks
I can’t agree more. When I hear “Quirk” I think an “oddity” or a “bonus with a drawback”. Too many of the current quirks are just drawbacks. Like “[Condition] or else boons does not work”. They could instead add a bonus when the condition is met, and subtract said bonus when not met, like nevir’s sun/moon suggestion.
Bomb mining
I think it’s a bad idea to have the bombs have a certain chance to drop loot. This will cause waaay more terrain destruction than back when bombs were viable for mining. Back then you had to have some finesse, don’t bomb too much, you might destroy resources. Then you picked off the resources with a hammer before you moved on. It is more interesting than throwing bombs willy-nilly.
It would be nice if there was a forge boon or an augment that enabled the old way of damaging rock vs resources, but maybe with a radius penalty? Adding radius to a titanium or gem bomb made them incredibly efficient. It would be nice if iron bombs didn’t suffer much because of it. So maybe a % reduction rather than meter reduction?
Nevir’s idea with acid bombs are good too. While it would be safer, it also seems to be slower and requiring a bit more durability which could be a good trade-off.
I think it would be better if it was a boon rather than an augment so that you won’t find yourself in a situation where the second to last bomb you threw would have consumed the last charge of the augment. (unless you can stack augments on a weapon?).
In any case I think it is a good idea to preserve the old dynamic of bomb-mining in one way or another. It was after all a more interesting way of mining.
Bomb mining alternative
Another way to use bombs that would be useful, is if there was a detection augment/boon (preferably augment I think). Which would, when detonated:
- Do no damage
- Show resources within its radius as glowing blocks, visible through walls, for a brief moment, like 6 seconds.
- Not reveal exactly what kind of resources, or only very roughly (like one color for ores/gems and one color for coal/fossils/tech)
The player could then choose to dig their way there or bomb away all the stone and maybe destroy some resources in the process.