Beacon Changes

@james

I fail to see how it benefits the community as a whole.

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Lotta issues with this buffer deal.

  1. Whats to stop a player from four plotting in a checkerboard pattern to take over huge spaces?
  2. Im a property recycler if a beacon goes out I claim it clear it out and either save the build or regen it. If the neighbor has claim to it and say hes in a city next to another neighbor whos also inactive and no one can beacon it you now have a hole and another inactive besides the hole that no one can claim. I can still get the loot out but that property just sits.
    3.Ive been refueling an inactive players beacons for months I grab what I have plots for (this person had a lot) Now if I go to try to claim the beacon after it smokes it might go to another so basically I will have to forever keep fueling it to keep the city whole.
    4, Malls are done now with this.I feel for Major Vex she works really hard above and beyond to keep the Gyosha mall together and running well.

I have mentioned this before and will say it again a in Game GM coulda handled this rather than introducing game mechanics that every gamer thats been gaming for any period of time knows can be in some way exploited or worse. James sorry but you should be overseeing the game not policing let an intern or someone ingame problem solve with territorial issues its probably cheaper then paying a coder anyway .lol.

While this was a novel try at trying to circumvent territorial issues it actually creates a much worse situation in my opinion.

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#feelsbadman

:heartpulse:

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Perhaps beacon transfer could solve some of the issues here

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We just have to create new malls where the shops are either 1x4 and have road on two vis-à-vis roads ends (like Gyosha but Gyosha is 1x6) or 2x2 fully surrounded with roads (like Nova Golda). Then, the roads must never be replotted.

I know, not very helpful, but I think the problem looks bigger because the reserved plot solution doesn’t match the malls we have at the moment.

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So the game has decided to control & restrict things and everything will end up looking the same, in order to fit within their new restrictions.

“Create new malls”. So destroy people’s hard work, time, and money in order to possibly please a few. Hmm. I have heard this before and no one liked the idea of destroying other people’s work.

Yes, I’m a little bit @!&$! at all of this. It’s the game’s fault, not yours, not mine.

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If the buffer would be 3 plots, instead of 2, Gyosha mall would be fine.

Nope bc when people unplot…bye bye plots. Your neighbor gets them. It’s not just Gyosha Mall.
James tried to help us figure things out today. There was no solution.

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The road should be the oldest beacon and therefore get them.

That didn’t matter. It didn’t fix anything. New residents are constantly moving in. People are constantly trading and changing their spaces. Were. They no longer can.
My little walkways aren’t the majority of the mall and idc about control or prestige or what I get. The fun came from everyone in the community shopping, selling, building, etc together. That was taken away.

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In my book, This proves beyond a reasonable doubt that this function needs to be removed. If a dev can’t even figure out how to fix the problem created by what I considered to be a questionable function at best.

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He ended up manually editing some stuff for us. We tried everything. Nothing worked. We would literally have to PM him everytime someone wanted to move, trade, etc.

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I think it was wrong to apply these big changes to existing builds/planets.

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Unless the implementation doesn’t match the documentation, or I do not understand something correctly, it should work like this.

  • If a plot is freed, it checks if it should be reserved.
  • It then gets assigned to the oldest plot that wants to reserve it (which should be your road)
  • If you disable the buffer setting on the road, everyone should be able to plot the plots reserved by the road.

This works only for the two plots next to the road, of course.

Not only is that unacceptable, it goes against what I thought the goal of that function was supposed to be, to Reduce the amount of reports in regards to plotting problems, but as I suspected, it only means different types of reports will now be put in, or even more reports might be getting put in.

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The entire mall is plotted. Shops are right next to each other. Anytime someone unplots, they have no idea whose shop/plot/beacon next to them was the oldest. People lost plots when other people’s buffer took them

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This is one that he manually had to fix today. All that green is shops next to each other. Their buffers harm each other & they were losing plots and couldn’t trade.

I was also told NOT to turn off the road’s buffer bc it could cause serious problems.

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This feels like Dr Frankenstein has created a monster and never considered the outcome fully…or did consider it and decided to do it anyway.

I feel bad for community builders.

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We started raising concerns when we tried it on the test server. I don’t think any of us thought it would wreck things this badly.

Concerns were made and questions asked. He did say the plotting stuff was taking up their time and causing problems…pretty sure this will be worse. I definitely don’t think this will be one of those “it will be fine later on” things. It’s bad. Really bad.

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I really hope that this gets fixed, because if it pushes the type of player that builds malls and cities out then the game will be dead.

It’s the community aspect that makes the game something better than PvP obsessed MMOs.

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