I have a possible issue with this ... learned from planet jumping in the latest releases.
I have a single beacon on every planet I have visited ... nothing fancy - just 1 beacon, with a small 'safe' room for me to warp to, if and when the need arises. They allow me to know, without a shadow of doubt, that when I pay a lot of coin to open a warp, the place I am going is safe to warp to - no matter what.
Now, firstly, if I didn't have those beacons placed as a safe place to warp to, what happens when someone decides that my saved location is a great place to build their fantastic mega-build? Am I still able to warp there? If so, what happens if I warp into a room with locked doors (without knowing it's locked before I warp in)? Yes I could probably get back to the sanctum, at a cost, but then what about my saved location? Considering it could probably be the only location I have for that particular planet?
Secondly, it would be a massive coin sink to have to physically visit each and every one of those beacons to keep them alive. I'm sure that is something that would put a lot of players off.
Something like beacon fuel, with a physical visit to to the beacon to keep it alive is something that would certainly be in favour of people who are set up in multiple planetary markets, as they would need to visit their plinths every once in a while anyway, but I don't see that solution benefiting may other play styles at all.
Personally, I'm still in favour of just logging in to renew your claims - something that doesn't have to be a chore to do, for a game that is supposed to be fun to play. Simple is better in this case IMHO. I also think that people should not be punished for having real lives and needing to take a break from playing for a while, for whatever reason that may be. Being able to just log in, even for a few seconds, would allow them to continue playing at a later date.
One thing that keeps bringing me back to games like WoW, is that no matter how long a break I take, all my stuff will still be there in 12 months time, ready for me to pick back up and get back into the game and enjoy whatever new content has been released. Admittedly WoW is not a persistent world where other people can physically see what stuff I have accumulated, but that's not the comparison here... being able to get back into a game where you have spent countless hours is. Going back to practically nothing and effectively needing to start the game again, would be enough to put off even the most stalwart returning player. It needs to have a mechanism where players can get back into the game where they left off, otherwise you will lose people ... probably for good, and that IMO is not a good thing. What that mechanism would be, I do not know.