I don’t think they are going to cost anything to run so pretty much the same as they are now permanent
Hmm, I’m a bit in struggle with the idea that beacons are free to run after placing them. I think there schould be a cost by fueling them with energy (in form of shards or another currency), but may be you will have one beacon free (or one per world or tier), so that you only have to pay if you run more of them. Let’s see what the future will bring to us
I don’t think the devs mentioned it but everyone says they like the idea if it is done right and nobody have spoken against it…
im against it, they did it in landmark, its a freaking pain keeping it up.
Beacons should be made and placed, they can be extented in size after placed (that was suggested by the devs, not sure how good it would be though), and there should be a limit on how many you can have, lets say 2 or 3. if i make a house, a safezone, a town, i really dont want to constantly fuel it, what if i am offline for a week? a month? the arguments against beacons from this dude is ‘‘but they can claim huge lands’’ and other arguments was ‘‘but then everything will be claimed at one point’’. not gonna happen, we already have 603 billion square meters of land, there will always be place.
i am widely against fueling beacons, i think its fine if you make some sort of limitation in the amount of beacons, but just not having to either A) Fuel the beacons with oort stone or B) like landmark pay taxes for having beacons (to some random mighty being or whatever)…
But if the upkeep is kept suficiently low it should not be hard to keep it going and it create lore reason for:
- Powersource
- Why beacons stops working after to much time
- Why other players can maintain the beacon
Further more it sets a natural limit for the amount of beacons you can keep going.
lets theoretically assume that the cost is low enough to not be a pain. and that it stays the same no matter how many beacons. lets say 5 oortshards per day, you can stack up oortshards to keep the beacon running, for as long a period of time as you want (in case you might leave for a month) all of this i am still against, but lets assume.
now at first you are going to have a hard time keeping up a beacon, then you get a point where you have enough to keep it up, then you can place another one, at still a low cost. now lets assume a guild or some dude with 1 million oort shards, he can literally take over a huge part of the world, enforcing the notion that there will be too many beacons.
however make a person only have 1 or 2 personal beacons per world and 1 guild beacon which can be tagged together so a guild can claim a big area for a city. that will keep the amount of beacons down.
i have 500 different games,450 on steam alone, im really really bad at staying in a game and there might be times where i’ll be offline for longer periods of time, i stopped player landmark partly because i always had to keep up my claim through som artificial cost.
Put limits on the amount of beacons, but again, for the love of god, dont make freaking constatly draining beacons.
also on a last note, imagine you use 50 hours on making a city, you cant find enough oortstone to power it, so you go out and come back 1 hour after it run out, because you have the oortstone now, but guess what? another player just placed his beacon, and now your entire town is his, without breaking any of the rules for the game. it would feel like a massive we dont give a damn from the devs. would you really want that?
Ehm else you would have a hard time collecting all the materials for setting up the beacon? There will always be start up cost in a situation like this. But in this scenario you can choose to start the build earlier while you send another guy out to gather “power source”
“Taking over a huge part of the world for a very short time” Especially if he is a single dude he will not be able to keep up with the humongious shard demand.
We have already determined that beacons Will disapear if you leave them to long right? to prevent beacon greifing and inactive players taking up space?
Which is why the powersource need to be something that can always be found but takes time to acquirer.
yes and no, you wouldnt have a hard time getting it started, that would be the point, it would take a bit of looking around, lets say from 1 hour after starting you can aquire a beacon, not powering it, making it easy. however if you want to power it, they would need to make these shards easy enough to find so you can power your beacon, but so hard that you cant just collect a bunch and then place maybe 50 beacons. which is a very very hard balance, considering that oortshards will be used for so many things, portals and warps especially.
your argument was that ‘‘they were easy to find’’ meaning that if you have a person who just buys all of the shards he will have a dang easy time keepiing up the beacons.
no we havent. this is one of the trickier part of the argument to be fair, it was discussed that if a beacon stayed too long and it was offensive (like a huge F you sign) then it could get reported and taken down, should inactive players get punished? what if a person build a huge monument or temple because he wanted to use a beacon on that, should he be punished for not always looking at it? and as for griefing, if you limit the amount of beacons to 1 or 2 as i said, then they can only ‘‘grief’’ 1 place. however if you allow them to keep multiple it would be easier, dont underestimate how far some people will go to troll.
which goes back to 2 outcomes. 1) the things for powering beacons are so easy to find, that you can stack them and keep them up making them nearly permanent, so why not just allow them to be that anyways or 2) you might slip once and a person can still claim everything you have worked on.
I think the difference is that if i play the game, i dont want to waste all of my time on gathering power for my beacon. i want to explore, adventure and have fun.
as was mentioned i would also find it fine if you got those 1 or 2 personal beacons and 1 guild to be permanent, and then allowing people to place more, for a continues cost. i just really really really hate being forced to log in everyday. and feel forced to go gather oortshards.
Now you are making an assumption that the power source need to be the same as anything else.
But he won’t as a single person have the economy to keep the beacons going. (Or everyone needs to seel their powersource to rediculess low prices to make it possible)
It is one visit every few months where you deposit some powersource or just wanders a bit around you beacon. Really if people are to lazy to do that they should probably keep their beacons connected.
On the other hand extreme amounts of players have said that they want to be able to have more than 2-3 beacons.
No the thing for powering needs to be common enough that you easily can power 1-2 smaller beacons will need to work a bit fo 1-4 medium sized beacons and work quite a lot to keep up after that. The powersource is not supposed to be so common that you can just make all your beacons last for infinity.
You know this powersource could actually be acquired by doing exactly that right? That is a fully viable source for it.
Agan if you do this right you can make so you can be gone for months without any of your beacons dying.
if you can be gone for ‘‘months’’ without the beacon dying, then why force people to do it? what about people who only have time to play an hour every week, an hour every 2 weeks, what if they just want an area where they can relax and build, they would have to use all of their time when they log in, to gather power for beacons.
saying ‘‘you have to power your beacon so you can keep it up,’’ yet you also state that ‘‘you could keep it powered for months’’ those 2 things kinda contradict.
again, the best thing if they had to make this would be giving people 1 or 2 permanent beacons, and then allow others to claim more land by powering it.
i can tell you now, if i have to ‘‘power’’ my beacon, i will quit the game, im not even going to bother playing it. if i cant even have a small house where i can have my stuff, because i need to power it and might now play it that much, why bother?
the difference is you are watching from the perspective of people who are going to make those 50 beacons and use that. while i am watching from the people who just want a small area they can call home, and enjoy.
do not. force us… to constantly… power… beacons… it removes the point, although its a great symbol for life ‘‘we will keep your stuff safe, as long as you pay us. if you dont, then screw you’’
also going on the fact that the devs havent talked about if it will be like that at work i can only go from their official site (although just general ideas)
''The universe of Oort Online is open for everyone to explore. Create an awe inspiring structure, a work of art or a well stocked shop and anyone can visit.
Each player is entitled to craft a number of Beacons that can be used to claim and control land, allowing the owner to decide whether other players, friends or guild members can alter or add to the existing area. Combine Beacons with your friends to found a settlement and share land.
Beacons can even be used to secure strategic resources or locations. Find a rich resource deposit and claim it before anyone else, then set up a shop on the surface and sell the goods.’’
with special focus on this
‘‘Each player is entitled to craft a number of Beacons that can be used to claim and control land’’
a number of beacons
meaning a limited amout of beacons.
uh guys? could you please discuss this elsewhere? It’s kinda off topic (didn’t read the whole topic so sorry if it’s not ^^)
beacon sieging was discussed in 3 or 4 different topics now, its dead, so we might as well use the space. it was from the fact that it was suggested that we would have different beacon types, then what the cost of those beacons should be, then to if there should be a 1 time or running cost which turns into a discussion on that.
quite relevant.
Yes we must have singing.
I belieeeveee i can flyyyyyyyy
wait, why would you ban that on other worlds xD
but yeah, he meant sieging.
ok sorry ^^ like I said I didn’t read the whole topic so thanks for telling me
and I really like the idea of some “eternal” beacons and additional ones that need fuel
nah its fine. it was a discussion started further up by a person saying you could claim everything.
Both these posts contains greate amount of good points
Actually that could also mean that you can build at least a set amount of beacons (1? 2? 3?..) not actually saying a max will necesarily exist.
This brings another concept to mind what you could do would be to all a set amount of “free” beacons (Or beacons that does not requirer powersource) and from there everyone can contiune expansion but they will need to keep the beacons going paid by powersource.
i only mentioned that like TWICE xD
I do however see where you are coming from, a way to allow people who are dedicated to claim land for all of their stuff while limiting griefers, while also allowing people who dont play alot to not feel punished (because they lie so close to griefers)
as long as i can get 1 area i know if safe, a small house with my stuff in, i would be completely fine.
Ah that was what you meant, (It is nearly 48 hours since i last slept i am a bit slow right now)