Beacons are for the people, against community's

I will be very against any option of feature that gives a player power over another player. We already have way too many control in this area and don’t need more.

But, I do agree in trying to solve ways to help both city owners and those that have beacons there in a better way to communicate. I also would support this feature to change the way Cities actually work:

Cities should be a group of people that OPT-IN not a server layer that tries to create it. This will solve one side of the problem for sure.

For the other problem regarding land and people “in the way” – unfortunately I am more and more thinking that Boundless needs a complete redesign to create player or shared worlds for groups to build on and worlds where you can only explore and not build on. Basically a way to move us more toward private planets and share planets for groups. This “any person can plot beside you” or take over the planet for their own reasons and ■■■■ others off or build whatever they want obscuring your views has to go away in my view. The MMO design for building and plotting and sharing a planet just is not working. We need a ground-breaking change to remove the conflict. A move towards more NMS unlimited planets with some way to ensure people do build together without pissing each other off.

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