IMPORTANT, BEFORE YOU POST:
I’m fully aware this would upset countless people and the backlash would be huge and it will never happen.
So please, let’s just discuss this idea on a purely theoretical level to explore it’s benefits and flaws.
- Non-Guild Settlements are removed from the game, Guild Settlements and everything else stays as is.
Let’s discuss the implications.
I’ll start with my toughts that led to this idea:
I always felt settlements should work like guilds since they always felt like guilds in other mmos to me, before actual guilds were added to the game. You have a founding process and everyone who wants to build in the city joins the guild first. There is also a well defined leadership that doesn’t change based on prestige. Of course you can have auto join guilds for open settlements like we have now. But the settlement is defined by the guild and then when two settlements touch, they don’t merge automatically when they belong to different guilds. Merging would have to be done by re-aligning beacons to the same guild. That’s also the process to split settlements, by re-aligning beacons to different guilds.
We are actually able to achieve this within our current systems by getting rid of greater settlements completely and only have guild settlements.
In short: For a settlement you need to align your beacon to a guild. no guild: no settlement.
Non-guild settlements just don’t form anymore.
Leaving migration problems aside, do you think this would lead to a better handling of settlements long term?
Can you think of situations this could sovle or new problems this would create?
I’m really looking forward to hear all your toughts!