Beacons are for the people, against community's

I bet a lot of orphan plots are people that forgot that they placed them and don’t pay attention to the social channels.

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Sorry, my bad i meant 000100 IQ

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Do have an idea how long, James told us after inspecting the beacon.

The topic was so easily followed that we are basicly talking about a hole in a city. Ideas to fix or maybe ways we can improve the game with a simple nothing built scenario.

I thank you for thinking I need to chillax. I’m very calm and collected but suprised how quickly forums deviate, pick apart posts, and itemize things to criticize.

It honestly was alittle sad that I couldn’t figure out more then “this is why its broken” and look around at the people. I get everyones concerns with their own stuff, plots, mismanagement and the other little things. I will play the game and leave you all to this political stuff.

Thank you and have a good one.

Touché. The forum would sensor the words I’d like to say. Lol.

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Why do these threads end up in circular arguments with both sides saying the same thing over and over with no end…

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So you talked with James.
You explained the Problem.
And he did not remove the beacon?
That doesnt Sound Right. If Nothing else, build it in a vault style build and Keep moving on. Make clear to James that if that Player ever Returns there is no Problem removing the vault.
I think James could even agree to that if it makes life for many People better. If he is not ouright removing the troll beacon.
Whale or not shouldnt matter.

What if you build two giant ice ramps on either side of the offending area? That way avoiding the death hole is more fun.

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Yeah, with a block in the air above each one to hook a grapple.

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Well I know it’s more then my city, my problem was corrected. The main part of this was a hypothetical problem we all have, moving forward is there a better way then just calling James everytime.

I wanted to try and figure a way through the community to find a better solution to possibly approach the dev team with. I didn’t add in all the facts as I wanted a scenario that would bring out problem solvers but alas it came down to a dissection of me rather then the problem.

We are Talking About mony income for the Company.
So yes, calling James is the solution, eveytime more then 1 Persons fun is in danger. When Money enters the fray the Company has to react.
This is my opinion of Course, but if the Problem you describes was mine, as i had a similar Problem, i would and i have called the James.

Oh I know, he’s actually our savior on some massive troll problems we had. Thank you also for identifying this as an actual problem aswel. Just thinking of a way to let us have a hand at contacting players, try to figure out something other then calling James in just to toss brick on the top of a hole.

Life in the city continues and much better now, but even the idea of a beacon becoming a mailbox of some sort to help us try and deal with the problem ourselves so James is not having to fix everything. Like to see him have free time to mingle aswel.

There is something stupid easy I have not thought of that will at least make management’s job a little less about “fix that guys problem” and was hoping someone here might have it.

Here is my suggested solution by taking analogy with a common organizational structure IRL. Unfortunately, it cannot resolve existing problems, but can prevent these things from occurring in the future.

Many of the features you are looking for are often created by a home owners’ association. For instance, a home owners association can require that all residents in the area maintain the appearance of their property and e.g. fine those who do not trim their bushes into poodles. The home owners’ association has wide discrepancy to set policy and they can change policy which is important for dealing with future unforeseen issues. There are still subject to some restrictions and cannot outright steal stuff, but between having the governance of the area subjected to the association and allowing them to change rules they are able to deal with issues like the ones in your town. The crucial legal bit for them to function is that at the beginning all landowners must voluntarily join the association. You cannot force someone to join, but they can require that property which is subject to their jurisdiction remains in their jurisdiction after it is transferred to another owner.

How it would work in game.

You and your friends decide to build a town on a 100x100 area. Since no one owns any of that area right now you would be free to grab the land if you had the 10,000 plots. You put 10,000 plots into an account and that tract of land is now subject to the association. Individuals can grab plots with the discretion of the association, however the plots which were placed in deposit cannot be returned without dissolving the association. If a beacon goes down in that area it is automatically claimed by the association. When problems arise the association is able to change the rules for beacons within the region in a way that differs from how it works in the game as a whole. This may typically require a minimum amount of time for changes. E.g. in Doc’s case the association would put in a rule that no beacon within the association is allowed to have a fall of more than 20 blocks. Any offending beacons must be fixed within 1 month. If someone does not follow the rules of the association their beacon is forfeited and the items in the beacon along with the blocks themselves would be placed into a storage for up to 3 months.

So, really the crucial bit is that at the outset when the person puts down the plot in town, they would have to agree to meet the rules of the association within one month or have their beacon forfeited as above.

Obviously this can create some new issues as the association has tyrannical power within their jurisdiction and there may arise questions as to whether or not someone fulfill the obligations laid out by the rule change. Still the opt-in nature makes it much more feasible as a method of establishing a minimum standard.

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Markets too :wink:

I think that in cases like these a very specific rental beacon system should be implemented.

As a city/market/mall owner I put down a beacon, use my plots, etc. then when someone wants to use the space, they can take over the beacon of sorts, including using their own plots where they can add/remove plots if they want (to go higher, lower, for instance) but they need to pay rent in some way. This needs to be done thru the game. When they don’t pay or don’t visit the location for a set time the city/market/mall owner should be able to evict them.

Also, when they break certain city/market/mall rules there has to be a possibility to be removed as well.

If this is then added to the CoC that those rules are visible, and known to any renters and that if they break the rules that they can be evicted this should work.

Of course there can be people who never can play nice or get vindictive about something and misuse their power, if the rules are against CoC and/or a player never did go against the place’s rules this would require dev intervention but since it’s mostly self regulated it should not happen all that often anyway, probably less than now is the case in such instances…

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Basically you elaborated more on how I would see rental beacons and the rules set by the owner’s city/market/mall!

And yes, I think calling it an association like you do with set rules that might change, etc. is what we should call it.

We have guilds, the devs could easily make a similar type of entity that is then called an association, heck guilds could even be used for it with a checkmark “set this to be a home/market/shop owner’s association” making additional options available on beacons placed on the Association’s Aligned beacons!

I wonder how difficult something like this would be to implement.

The game needs to make sure people know the beacon is from an association, that it’s basically aligned to a guild of sorts and CAN NOT be changed (new beacons can be added with same alignment to expand the association controlled area).

So if a guild is an association, they can’t change the guild alignment/controlled settings unless they are working for the association.

Beacons need to track how often and/or when renters last entered the beacon.

Game needs to automatically subtract coin from a renter’s coin supply, drop a notification in their message area that coin has been subtracted on a periodical basis.

When people sign up for the association the game need to show the association’s rules and they have to agree to them. If the rules change over time (also mentioned earlier) then they need to agree again to the new rules.

These rules are just text, game doesn’t know the actual contents.

When the game warns the association that someone hasn’t paid rent several times in a row (notification) or when the association themselves want to evict someone the game can send the renter a notification that they have xxx days to clear out their stuff and/or pay the rent that’s due.

If they do not reply to such a notification the association is responsible (game rule) to clear out the area themselves and store it somewhere safe for a set time.

Should be doable, I think!

If you can get in contact with someone and they just ignore you don’t msg or ask a third time.

I had the same problem with some one and first got in touch with him it took a week for hem to respond.
He would help me out (his words) Nothing happened waited again a few weeks friend asked him if he could help him out and he just wrote back ”pay me”.

This player just kept spite fueling for several months. A few months ago he forgot (thankfully). All i did was claimed the plots and send him a message back. your beacon went out, let me know if you want your blocks back.
Haven’t heard anything from him so i suppose its all good😉.
Don’t mind if some one builds at my city and don’t really care what it is.

But all i know if someone dug a hole and doesn’t come back (even when messaged). Or had mobs spawning on claimed area.
I would build a wall around the problem area. You can always remove it if the player decides to come back and do something about it.

Claimed ground that never gets any use and no contact? Mention it to devs. Wait a month or so and mention it again.
Or wait till the beacon finally goes out.

A planetary warden sounds good but still should be controlled by a dev.
Maybe they can make it more like a vote systeem. One or multiple players can vote on a beacon. More or less like reporting a beacon.

Still being a city all i can say is make sure you can claim all you need fast. Even if you want to expand a section of your city. I own about 7000 plots and have the ability to get more. That said i kan ask 2 friends for temp plots and it will give me about 3000 plots more. Also i am sure if I would ask here others will help me out^^ (so will i if and when i can).

Just to be clear- this is what we’re dealing with.

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Kindred%20Bay%20Hole

When they claim you fall into a hole in Kindred Bay. :sunglasses:

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I strongly disagree with this. If someone is paying for gleam club to maintain their build then how do you justify evicting them? They could be in the military and be deployed, they could have real life health or family issues. So instead of allowing them to come back the game and picking up where they left off we want to now evict them due to inactivity?

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It kinda stinks to have to, but comment number one nailed it imo cause you can always build around them. If they become active again they should seek out the city owner for changes. The little guy is definitely entitled to his space, but that’s no reason to let them hold hostage the progress of the city.

If the beacon is lit either manually or by gleam Club it does not matter. The person who plotted that land has every right to keep it, and what they do with it or what they don’t do with it it’s none of our business

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