Being Able to Change Skill Sheet in Beacons You Own and Have Permissions To

Skill set sets are the way they are to protect from abuse. So that is why there is a timer and the need to go somewhere.

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I do understand the point you are raising and all I can go on is my personal experience. I have multiple alts and multiple skill pages on my main. I can in fact spread my skills to be able to do anything in the game. So while I do understand your concern, if this is going to happen then should it not already be happening? There are a large number of players with thousands of hours playing the game and enough skill points to fill out multiple alts and skill pages, so I am not the only one that can be doing this. The players in my guild could all probably do anything in game they want to do, they have enough skill points to do it using alts or skill pages. The fact is I do not do everything. I am able to do the things I want to do, but can avoid the things I do not want to do because other players in my guild do enjoy those things. I tried forging in test and did not care for the mechanic but without forged tools you are at too much of a disadvantage in the game, so I get them from guild members that like to forge and in exchange I have gathered leaves and run a farm. Even with alts and multiple skill pages, players ARE still going to other players to get them to provide materials, crafted items or even build things for them.

So again, I do understand the concern, but I think since the fact is players can already do everything then this is not really an issue.

I see the timer as a way to make skill sets work in a similar fashion to alts and not as a protection from abuse. If you can switch skills sets at will and have to actually go back to sanctum to switch characters and then move your alt to where you need them, then some would argue skill sets have an advantage. Personally, since alts can also have multiple skill sets, I do not see why it really matters.

If what you were thinking of as abuse is the ā€œadvantageā€ it would give skill sets over alts then it may just be a difference in how we each define it.

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I would like to see brew that could reset timer on skill page and possibility to change skill page on settlements that have enough prestige (if it would cost also some coins it could be additional footfall for owners).

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This I like hearing. If the majority plays or would continue to play this way then my issues truly are nothing. One of the best parts of this game is the dedication or interest many have specifically doing tasks that other may not want to ever. I hope that never changes no matter what may or may not be done with the current options.

People can ā€œabuseā€ system already by changing home to just placed beacon and before setting it as home spam some warp blocks to lead old home for free and use those later as warp has already activated once for free it just requires that re-activation later.

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What I mean is - The abuse is I am on a world - switch skill set to miner - mine - switch to hunter - kill the mob - switch back to miner - continueā€¦ This is an abuse of using specialized skillset to make the game easier by getting around skill sets. The timer and having to go back to home protects from what.

ALTs are not the same as skill sets. Mining - going to the Alt to kill the mob doesnā€™t work because the Alt is not in the same place as the original character. So it cannot be abused in that situation.

I am fine undoing skill sets and having full spec characters - I have always seen both sides of ā€œspecializationā€ or characters that can do everything. The only thing I donā€™t want to lose is Alts. They are valuable because it gives us specialized role play options and allows kids to use their parents accounts. So I do not think Alts should be removed if we tweak ā€œskill sets.ā€

People abuse the game a whole variety of ways. That does not mean we remove ā€œother abuse protectionā€ just because they have another option. That makes no sense to me. Leave the system as it is for skill sets since it makes sense or revisit the whole skill set pages and remove them. But do not remove protections from abuse to just make the game easier for people to take advantage of specialized skill sets.

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I cannot play without jump epic. :smiley:

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Well this topic blew up. Lol

Iā€™m not saying to completely remove the timer but just to have no timer upon change within Beacons you own and Beacons you have Permissions to.

I get that but I still see that as allowing abuse. That is why they put the delay, etc.

How when you donā€™t have Permissions to a commodity of other Playersā€™ Beacons? Please elaborate.

Use the mechanic used with water - you can only switch skill pages in a beacon at least 30 minutes old. Then let us change anywhere we have permissions.

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I agree with OP, the current system discourages cooperative building.

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Iā€™m fine if they allow changes in beacons you have permission to. I donā€™t agree with removing a timer.

What are you doing that you need to change skillsets so frequently while building?

I feel like this is just a talking point. Can you help me to understand? Especially for an established player, in building you need so many skills that you canā€™t have a building skill page?

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I see OPā€™s point.

While Iā€™m not sure what the original purpose was behind the cool down timer (I fail to see how switching could be considered ā€œabuseā€ in any way) I simply use the free warp home, switch pages or alts, then do what I need to do.

I think it would be nice if some of the major skills would be a permanent upgrade once you reach a specific level - as several of us have mentioned before. Skills like the jump bonus, agility, open portal, luck, etc. That would free up 5-15 needed skill point spaces for players to complete a character.

Of course I need the jump bonus, speed, etc on my hunter, but I have to leave those off right now. I need defense/protection, speed, luck, tool bonuses, etc for my gatherer, but I have to leave some off with the 100 point limit. :thinking:

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Sometimes I want max block placement speed - when building walls - sometimes I want it off - when doing detail work or sky building.

Same for block placement distance - I donā€™t always want that on.

I also donā€™t usually have harvester on, so if I place a plant wrong I need to switch skill pages.

I also find double jump, light source and resist fall damage helpful situationally when building.

Iā€™d say itā€™s more of a ā€œnot enough points per characterā€ issue tbh

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The one thing that bothers me is the skill page changes. I donā€™t understand why it needs to be a thing. It just forces me to switch characters and pages. Iā€™m almost at 150 total points across two characters and itā€™s frustrating to have to switch characters back and forth.

At minimum I would want a few more points per page. It annoys me not being able to make hunting things on a single pageā€¦

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Iā€™m struggling to understand the ā€œabuse.ā€ The examples describe a more rewarding gameplay experience than we have currently. I donā€™t think weā€™d try to ā€œget aroundā€ skill sets if they were not frustrating.

Specialised skill sets are a staple in many games to allow end-game players to create builds that feel like an achievement for their grind. In Boundless, itā€™s a limiting factor that make all character builds feel underwhelming.

A year ago I collected many of the ideas from the community into the post Character Progression Suggestions. There are some excellent ideas - itā€™s well worth the read.

A ā€œrebootā€ of character progression would (in my opinion) make the biggest impact on day to day enjoyment of boundlessā€¦ perhaps even more than a new scary thing to fight :slight_smile:

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