This makes sense and is in line with the formula above. I wasnât sure where the âadditional impulse armorâ figure came from but he happened to use an amount equal to the tierâs regular block armor in the T5 example so I ran with that:
(3750 - 0) x .5 x .75 = 1406.25 where T1/2 Rock HP = 1200
(5500 - 200) x .5 x .75 = 1987.5 where T3 Rock HP = 1800
(7200 - 400) x .5 x .75 = 2550 where T4 Rock HP = 2400
(10725 - 800) x .5 x .75 = 3721.875 where T5 Rock HP = 3600
(14190 - 1200) x .5 x .75 = 4871.25 where T6 Rock HP = 4800
This leaves it unclear whether there is any additional impulse armor on T1/2, the numbers still work. I checked reversing the formula, then ran it with the block health values:
1200 / .75 / .5 + 0 = 3200 dmg for T1/T2
1800 / .75 / .5 + 200 = 5000 dmg for T3
2400 / .75 / .5 + 400 = 6800 dmg for T4
3600 / .75 / .5 + 800 = 10400 dmg for T5
4800 / .75 / .5 + 1200 = 14000 dmg for T6
6000 / .75 / .5 + 1600 = 17600 dmg for T7
7200 / .75 / .5 + 2000 = 21200 dmg for T8
For the tiers tested these still come up pretty close to @wakeNbakeâs tested damage values. So I ran @willcrutchleyâs formulas for other block types using the numbers in @Pfiffelâs damage calculator.
For Soil/Sand/Foliage blocks and Plant/Fungus/Boulder meshes the site shows the same damage requirements. Iâm not honestly sure if the impulse armor works the same for those as it does for the blocks, but a bomb at the surface would destroy them anyways by breaking the block.
800 / .75 / .5 + 0 = 2134 dmg for T1/T2
1200 / .75 / .5 + 200 = 3400 dmg for T3
1600 / .75 / .5 + 400 = 4667 dmg for T4
2400 / .75 / .5 + 800 = 7200 dmg for T5
3200 / .75 / .5 + 1200 = 9734 dmg for T6
4000 / .75 / .5 + 1600 = 12267 dmg for T7
4800 / .75 / .5 + 2000 = 14800 dmg for T8
Just for fun I also ran the seam values, reversing the formula provided for seams above. Rounded up the values are:
800 / .5 / 1.1 + 0 = 1454 dmg for T1/T2
1200 / .5 / 1.1 + 200 = 2382 dmg for T3
1600 / .5 / 1.1 + 400 = 3310 dmg for T4
2400 / .5 / 1.1 + 800 = 5164 dmg for T5
3200 / .5 / 1.1 + 1200 = 7019 dmg for T6
4000 / .5 / 1.1 + 1600 = 8873 dmg for T7
4800 / .5 / 1.1 + 2000 = 10728 dmg for T8
So according to that youâre going to destroy seams way before you even destroy the âsoftâ blocks around them using a bomb.
These are not tested values, just calculated after using @wakeNbakeâs testing to spot check the formulas as given in the past.