TLDR: Bomb damage progresses poorly, it should have durability increased to help, or some cool forging/skill options.
THIS IS NOT ABOUT BOMB MINING.
So I was really excited about the Rift Bombs, and they’re pretty amazing despite what I’m about to say (with some moderate forging and a mega strength brew, I could one shot vanilla elite wildstock), but after some basic analysis, I’ve determined that there is a serious issue with bombs and their viability as a weapon.
Slingbows progress really reliably, but bombs seem to stay relatively flat when it comes to damage potential during the life of the weapon. This is because all bombs only have 200 durability. This is severely limiting the overall efficacy of the weapon. The above forged bomb only lasted me 2ish meteors, and they weren’t easy meteors, the terrain damage made it difficult to navigate, and the fact that it takes a couple seconds of charging to be able to throw the bomb a reasonable distance made it difficult to win those two meteors.
Compare that to when I went out and solo’d with a Blink Slingbow, also moderately forged, and I was able to easily complete three meteors and only used up about 40% of the bow’s durability.
Here are some charts to show you the progression
None of this takes in to consideration that bows have better skills available since you can chose rapid fire or charged shot to be able to increase your damage output per second one way or another and that bows can be forged to have extra durability, but it looks like it’s hard to impossible to forge durability on to bombs.
The way I see it, there are three avenues to help narrow this gap and make the combat experience more dynamic.
1. Increase Durability to bring damage curve in line with slingbows.
By increasing the gem durabilities to 600, and the rift to 1000, I’m able to get a damage/lifetime progression that more closely resembles the slingbows. The bows are still statistically preferable, but the bombs would offer some variance in combat game play while remaining a viable option.
2. Add forging options to increase dynamism for bombs.
Some of this could be resolved by creating some interesting forging options for bombs beyond regen and healing. Either they could get some boons that reduce/remove terrain damage but increase mob damage and visa versa (shaped charge), or they could expand further in to the support world by having some buff effects, and debuff options with no damage/healing. So you could have bomb mages that do more to change the flow of battle with buffs and debuffs like speed/slow, weak/strong, or maybe some interesting terrain effects like an area on fire or sticky goo pools.
3. Add skills to increase the functionality of bombs.
Adding skills that either increased action speed/throw distance or area of effect/durability could do a lot to affect viability of bombs. But honestly this is probably something that should happen no matter what since bombs don’t really have much representation in the skill trees.
Ultimately, at this point bombs are not really worth it. The damage over lifetime is just too low, and even for healers, gem bombs are basically just as good and if you had to chose between a exo bomb and a exo bow, the bow would do way more to the damage nets of a meteor raid than your healing would be able to do.
Let’s give bombs some love!