I know a total rework is unlikely but I wanted to flesh out the full idea in case some parts of it can be used. Here are the main things accomplished by this rework.
- Differentiate bombs from slingbows and fists in combat
- Solve lag-related issues when using healing bombs
- Allow bombs to be used in group hunts without unintentional griefing
- Provide a limited way to bomb mine
The basic behavior of bombs changes. They now create little AOE zones that damage enemies standing in them.
- The zones can overlap.
- Enemies take damage per second for each bomb zone they’re in.
- The zones last for 3 seconds by default.
- Bombs detonate on impact with ground or enemy.
- Bombs no longer do any damage to terrain by default.
- Bombs no longer have knockback as a stat.
A bunch of new bomb augments are added to the game to provide other types of AOE effects. There’s a ton of ideas that could be implemented; here are some of my favorite ideas.
Heal Bomb Augments
Changes the zone effect from damaging enemies to healing other players. Also increases the zone lifespan from 3 seconds to 10 seconds. This solves lag-related healing issues as you now create a zone that other players stand in to channel healing over time.
Slow Bomb Augments
Enemies entering the zone have their movement slowed for a few seconds. This includes wildstock charge attacks.
Gravity Bomb Augments
Flying enemies who fly over the zone are pulled to the ground. Jumping enemies can’t jump when in the zone.
Lure Bomb Augments
A stuffed citizen appears in the zone. Enemies treat these as threatening and may attack them instead of real players.
Okay, so with those we’ve differentiated bombs from slingbows and fists. Bombs no longer have to compete with them on DPS alone because they provide combat utility in addition to some damage.
The new behavior combos well with many of the existing tools and weapons. A player going into battle with a bomb and a grapple may choose to place down damaging zones and then use the grapple to hold enemies in the zone. Other players may want to use gravity bombs to pull enemies closer so their fist attacks are easier to land. Pure DPS builds can use a lure augment to help mitigate damage.
Since we moved the heal effect to an augment there’s no need for it to be a forge boon anymore. And since bombs don’t do knockback there’s no need for those forge effects either. There should be new forge effects added for zone duration. All the other existing bomb forge effects compliment the augments.
Last thing on the menu, can we bring back some form of bomb mining?
Demolition Bomb Augments
Zone effect damages terrain instead of enemies.
Cool, that was easy. Demolition bombs are a way to get AOE mining without dipping into the forge system. But they’re slow at dealing damage so they aren’t too broken either.
That should be enough detail to get the conversation rolling.