So this has been brought up before, and there are those out there that want to see redstone type systems implemented in Boundless, but this is an idea I have for how to holistically create an open ended automation system.
1. Conveyor Blocks
These blocks move anything on them in one direction. They require spark to operate, and the more spark they have being input the faster they move. Conveyor Blocks connected together all share spark. There are normal and sticky versions of this block. Sticky conveyor blocks simply cause whatever they’re conveying to adhere to the surface regardless of orientation.
2. Solar Block
These blocks generate spark whenever they are within a light level above a certain amount. Gleam should be able to cause this to work. The more light the more spark is generated. Generating spark causes this block to heat up which can cause it to break if allowed to overheat. Laser Blocks act like Solar Blocks, but rather than generating heat and spark, emit a beam on the opposite side from the light source that damages and destroys blocks.
3. Capacitor Block
This block stores up to a certain amount of spark or heat. The amount of spark/heat stored within the Capacitor slowly decays over time. The colder the capacitor, the slower this decay. Spark/Heat can be siphoned from a Capacitor and delivered directly in to another machine/block.
4. Cryo/Thermo Block
This block generates heat or cold to blocks it touches when fed spark. The amount of heat/cold generated is related to the amount of spark.
5. Dummy Lure
A two meter high block that looks like a citizen and draws hostility from mobs. An upgraded version of this dummy can even agro passive mobs by zapping them with irritating, but harmless, zaps.
6. Expand-o-Block
This block expands and retracts based on whether hot or cold. This expansion can push blocks aside, or even cause a jam if a passage is too small.
There are many other blocks that could be added to this to do various things, but ultimately the idea is to keep things open ended and to provide blocks that have effects without inherent purpose, because then you can do anything with them. I’ll add more to this list as I think of them.