Things are being worked out on the tutorial side of things. Devs are planing on having the necessary resources on starter planets to have information available to them, no specifics as to which resources. But my guess is the things required to get off planet. As Xanotos mentioned, materials have preferred biomes, but can spawn anywhere really, just that you’ll have a higher chance to get them in the designed biomes. Resources Locations this thread should prove pretty useful.
Caves are similar, but indeed they offer a nice variety. We have caves of mostly sedimentary, then there’s a variation between the three types of stones and gravel, sand on other stuff here and there. With higher ceilings, and variation to the ground.
I like the slower approach at the start compared to other sandbox games, to take time to sink in things and comprehend. I believe having a more RPG feel, greatly benefits, instead of going for a sandbox classic start, where you’re left wandering. True enough there’s aspects of the game that need improvement, but I wouldn’t call it bad, just that they could be further improved upon.
Leaves, dirt and sand, are balanced in the test version, with requiring less hits. I like as said before, the slower pace. When balance comes later on, really balance should be done before 1.0, after the progression system is worked out. The only balancing we might need right now is augmented resources, and having different settings for resource distribution on starter planets, not to keep it different, but to try different settings and discover what works best. Once that’s sorted, every starter planet, should hold the same distribution.
I feel like mining with both hands, probably should be a skill, as it requires dexterity IRL. I like having one hand at a time do an action.
I love the tools selection. And I love the slingbow, additional note, there’s also gonna be a lance. I love the blocks.
The test version is open to all of us, it currently has the last two updates, very big ones. That are to be tested and given feedback, so it can be worked on, and then moved into the live version.
To access it, do the following:
From your Steam Library, right-click on Boundless and select Properties
Click the BETAS tab, then select “testing - unstable new feature development” from the drop down
Close that window, wait for the game to update… load and play as usual!
just remember to change back to “NONE - Opt out of all beta programs” when you want to go back to the live servers