As requested in a few different threads, below is some raw data about the resource distribution in the current Live servers of Boundless.
We wouldn’t normally share this data publicly because it could be considered to be game breaking. But during this development period I think it’s more helpful for players to be informed about how the game works to then better understand the progress.
In general I think about resource distributions as:
The RAW data for the number of each resource type in the current Live worlds is here: PDF version, CSV version.
The following animation helps demonstrate how the resources vary across the world. They don’t follow the same distribution patterns. There are dense and extremely sparse areas. The learning would be, if you can’t find a resources try looking somewhere else. The original version is a little hard to see in places so I’ve created a negated variation.