I’m not quite sure what point is being made here. The number of players in the game has nothing to do with the regen.
The main issue is that resources are not evenly distribution across a world and between worlds. Each world has it’s own resource configuration. Some resources are more abundant on some works. The purpose of this was to encourage players to travel between worlds to gather resources. Then on each world resources are distribution unevenly again. Some surface types have a higher ratio of certain resources. The purpose of this was to encourage players to travel between biomes to gather resources. The overall idea was that it was more satisfying to learn about the worlds and discover their unique riches. Once you know where to find a particular resource them you can gather it quickly. This knowledge gives you an advantage in the economy. If all resources were normally distributed across all worlds then the economy would become simply about who mined for longest, rather than smartest.
So if you’re struggling to find a particular resource then:
- You’re likely looking on the wrong world, and / or
- You’re likely looking in the wrong place / biome.
We want to improve the information provided per world and per resource to give players more guidance on where to look.
See the following post and images to see how resource distribution can vary:
IMPORTANT: Resource distribution has been iterated since this devlog post.