So as some of you may know, I just recently bought this game, coming straight from “SkySaga: Infinite Isles”. And upon leaving the end of Alpha in SkySaga while awaiting for it’s transition into Beta and finally entering this game meanwhile, made me realize that those things I felt that SkySaga were suffering from suddenly didn’t feel just as bad anymore.
I’m sorry to say, but Boundless really isn’t a place for newcomers. Even if I’ve played several Minecraft-spawns, I’ve never felt this helpless before. Generally speaking, the learning curve on every other similar game I’ve played is significantly easier to comprehend, even though they too were early access. The worst of them all used to be Minecraft, but at least it has a Wikipedia that has helped all the way from the gecko. The Boundless Wiki, well… Not so much.
Not meaning to sound hateful and unappreciative, I know that it’s still early in development, and there still is a looong way to go before it’s launch-ready, but considering the pricetag and the amount of time already put into the development of the game, I feel that things should’ve been more thought through by now. Ofcourse it’s not all bad; from the point where you start the game untill you enter the teleport to the selected location, and just running through the list of things you’re told to do, it’s okay I guess, pretty self-explanatory with the help of the guidance in the upper right corner, first tier things to do is pretty simple, but after that, everything becomes severely vague.
Tried to look up what to do next online after having mined alot of stone and wood and having stuff refined and made, established a base near my beacon, and went straight for the Boundless Wiki, expecting nothing less than the informative Wiki for Minecraft, but no. Instead of actually learning how to create a workbench or how to get the crucible working, I just click link after link, bringing me to a new page explaining what they are and what they do, not how they operate or how to make them.
So naturally, pretty soon thereafter before declaring the Wiki worthless at this point, I turn to the forums, and there I had to connect the dots from several topics that you could only get 2nd tier items after creating the workbench, and that in order to at all be able to create the workbench, one would have to obtain socalled “Ancient Tech Fragments / Components” and vaguely hinting the whereabouts of these socalled, because apparently noone still actually knows for sure where one is guaranteed to find them.
I mean… Really? All this trouble to just being able to create a workbench? I can understand needing to find rare ores and items to created stronger tools, but this? It just seems over-the-top excessive to me. And the frustration gets to the point that I’m going to have to take a huge break from this game before going at it again, because not only does it feel like every single “useful” item out there takes time to obtain because they are so scarce, but also the time needed to mine ANYTHING using the stone tools due to them being ridiculously underpowered is seriously infuriating.
Everything just feels off in terms of balancing. Not only compared to similar games, but also compared to real life. I mean, cutting leaves shouldn’t take just as much time as cutting through wood, that really should go without saying! And digging through dirt and gravel taking just as much time as mining stones… it’s all just weird to me. Basically, every tool there is, and every type of block I’ve tried mining, takes equally as much time. And generally speaking it takes WAY too much time. And that’s just wrong, becomes so tedious that it really ruins the fun and willingness to continue playing.
Another thing about mining: the game utilizes both hands, but still holding two of the same tools in each hand should (perhaps not logically, but either way) mean that you could mine things faster, but it doesn’t, and that really bums me out. SkySaga for instance allows this, and doesn’t come off as being too “OP”, just a nice addition to the game.
And I really don’t get the selection of tools the developers went with. Once again, compared to real life, I wouldn’t have chosen a sledgehammer as my first choice if I had to go mining some rock, it would naturally be using a pickaxe. And weirdly enough, looking more like a pickaxe than anything else, the tool for mining dirt is called shovel although looking nothing like it? And mining gravel with either a hammer or pickaxe would basically be pointless and futile without a proper shovel to dig those microscopical pebbles and grains up.
Also, the first weapon one is able to craft being a weird stone slinger of sorts (with endless ammunition for some reason) just doesn’t seem like the natural choice if I were to be stranded in real life and had to go hunting for food and needed to fend for myself against the threats of the unknown wilderness. I would’ve attempted to make a crude club attached to a stone or something before anything else. Just sayin’, don’t be hatin’ for being realistic about it…
In all fairness to the game, I haven’t explored an awful lot of the world yet, just traveled a short distance only to find some sort of encampment, but as it stands right now, I feel that the selection of different blocks to mine are currently extremely few and overly bland and gives for some really uninteresting cave-exploring really. Which is odd, because some of the buildings I’ve seen in the encampment almost seems like they have blocks that are otherwise not obtainable anywhere.
I haven’t given up hope just yet, but sadly, after just two sessions since buying the game last week, I think I’ve had enough of Boundless for a handful of days. Sad that it has come to this, but there’s just so much that feels backwards and just a pain to deal with, that I need a break to muster and regain the strength to at all be willing to continue. I really wish things could be different. Hopefully in time it will…