I have read through all the posts and have some comments I would like to make.
As someone that has spent a great deal of money supporting the game in early access and once it went live, I will likely be willing to continue to spend money on the game (depending on the direction Monumental takes). I have been willing to rent planets and buy gleam club. I have purchased cubits to exchange for plots. The one thing I do not see myself purchasing on a regular or semi-regular basis is cosmetics. If a purchase does not offer some benefit in game (like a rental planet or gleam club), then I will not be spending any money on it. Hopefully Monumental will find a way to monetize the game in a way that can support running the MMO and in addition providing enough additional funding they can support ongoing development. I also hope that the way is more than offering a different colored hat each month.
I do think it is a bit distressing to read comments from players that want to play in an MMO with a public universe of over 50 planets and think that their initial purchase should give them full access to anything in that universe essentially forever without them ever needing to put in any additional funds. I do understand that not everyone has the free cashflow to pay for rental planets and gleam club. But to then turn around and say it is P2W for these to be offered or that every rented planet should be open to all players to do as they wish is just confusing to me. You want to play a game that has ongoing costs, you do not want to pay for those ongoing costs, but you do not want the players that are essentially paying for the universe you are using to exist to get any sort of benefit for the money they are spending??? I will never understand this position.
I could make an argument it is unfair to allow a player to play the game for 3000+ hours a year since I do not have that amount of time to dedicate to the game. In the end, the game will need a way to encourage players to be willing to spend a great deal of time playing the game and in spending money on the game to keep it running, Both types of players offer something to the community.
The current size of the Boundless universe was largely driven by the free player weekend on Steam where we had over 1000 simultaneous Steam players which was in February 2019. Just like at launch, there were issues with planets being so full of players that other players could not reach them. Unfortunately, the new players did not seem to stick around and we ended up with more planets than needed (and the cost of running those planets) and a bunch of empty builds that we had to wait for the beacons to die before they went away. I do think this and other items do show how bad the NPE is and I am personally glad that Monumental also sees this and will focus on this once they get a team in place. The population is never going to grow into the existing universe unless we can get and retain new players at a much higher rate than it does now.
Edit:
I must also agree with the statement made that Monumental needs to do what is best for the ongoing survival and development of the game and not necessarily for the existing players. There are unfortunately, not enough of us to pay for the running of the game and ongoing development. Hopefully Monumental will find a way to draw in and keep new players and encourage players to stay with the game and spend money on an ongoing basis to support the game. I have no idea what that will be like, but I at least acknowledge the possibility that it might not be a game I want to play. That is just the reality given the current situation. Monumental finds a way to make Boundless profitable or it shuts down.