Boundless News Speculation Thread

I do like your seasonal planets idea. It would be nice, additional on-going revenue stream. I wonder if there would be enough interest & profit to cover the cost of development/servers? I’d def buy a season pass. They’d have to come up with new rewards & incentives a little more often though.
This kind of reminds me of the seasonal tournaments OSRS would host on special servers.

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I’m speculating that the news will be that the sword and shield update is coming soon and to celebrate this news we will be treated to a gleambow event.

The unspoken news will be that the game can now generate enough income from sales, gleam club and sovereign rentals to have a part-time developer slowly trickle out new content.

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I also heard that you can now make meteor AUGs from the heart of a dying start

Overall i think everyone expected this…
It was just matter of time.

Personally it baffles me even To think how long before this update we had something actually worth mentioning about the game.

Communication has been close To 0 and i imagine theres a reason, but the fact that devs just left People hanging with “we will see what future holds For us” is Pretty fckd up.

Sure i know they dont have to tell but i mean
SOON :tm: ?

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Com>>muni>>cation is the :key: for sure.

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You deserve it! :slight_smile: If I were him, I’d be trying to hire you on to work on this game and/or others on the art and design side, very serious. :+1:

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My speculation.

James has found a way to finish the development needed to roll out release 249 to production. This will happen over the next few months.

By allowing for player hosted and 3rd party hosted planets, multiple universes will exist for the Boundless players to play in. Seeing this the developers will provide better tools to allow players to customize the rules in their universes to better fit their playing style. This will further expand the planets and universes and make the game a success.

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At that point, even getting a new community manager (assuming they haven’t yet) would be beneficial to solving the communication issue.

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I think it would be cool if they made it possible to go from the main universe to private universe like how we can go to creative worlds, with no item carry over… etc.

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Because of how spawning new characters works, with the character creation and getting assigned a starter planet and all that, I don’t think a portal as we know it would really work for that. The 249 test branch did include a list of existing public player worlds you could join, so I would guess it would be practical for them to add some kind of plinth or something for linking two universes? Think like a Myst book where you would get to read about the world before you decide to go.

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I pitched many times the same thing we see for creative worlds with just a different type of portal to link to a private world/universe. I liked idea that I could “in game” go to a location and see if my friends home universe was online… If it was offline I knew they weren’t around… For me it was about immersion and flipping out to a menu system didn’t feel right. Unfortunately I never was able to get with them and understand why it didn’t happen and they went with a menu system for at least version one. I do know that creative portals were a specific tech change to support them so they’d have to do the same thing here.

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I only wish this would make it a success. I think it would splinter the community more. I most likely would stop playing unless there was a central universe that us players hosted.

I have seen it too many times in some other games. Once players have the opportunity to run their own server they will do that success or failure.

It has happened with malls too. Anyone can make a mall but not every mall will be a success.

I do feel 249 will be announced and I am look forward to it, but I’ll be the first to say it may be the nail in the coffin for me.

Maybe the single player version will draw in more players to the main universe,.but pretty sure the main universe will have lost a good number of players to private servers prior to that

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I think that if you view those private servers as competition in a business sense, I don’t think those private servers are going to take off very quickly.

What is the selling point for using a private universe if the public universe is the default, has all your stuff, and already has a bigger population and hundreds of worlds? There are certainly some exceptions. A hardcore universe with more controls than the previous attempt at it, any universe with mods that people want, unique rulesets like the seasonal worlds idea where each world is only around for 1-3 months and then expires, or other similar gimmicks. I guess “active moderation” would be the biggest draw? I don’t see that pulling away all that many people, to be honest. At least not until there are mods that make it worthwhile.

What do you see as the quality of these private servers that would pull current players away?

Also, what games have you seen do this, out of curiosity?

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Minecraft essentially has private and third part hosted servers.

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I think 249 even without other stuff than weapons would be great.

We have been asking those For long time and i mean new stuff is always new stuff… Keeps People busy… Also At least For me it would be reason To come back check it out.

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What I would love to see.

249 release
Add new creatures, on land, and in the water + birds, snakes.
Add new worlds where the biome changes based on wether conditions weekly which include spooky zones ect
Introduce new world events- random events that happen around the worlds that are different to meteors.
Introduce farming equipment- delete tilling.

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Ye… Fck everything Else but add Fishing god damnit.

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As to the subject of a wipe, I would be in favor of it, if it cuts down server costs to make the game more manageable until they get things in order.
Personally, I’d love to have a completely new set of planets to explore and plots. I know some were upset with the wipe that took out the EA servers and put out new planets, but I think new content can be good for a game.
Game was in EA for what? 4 years? Game was released almost 4 years ago. Maybe time for some completely new material and experiences?

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I would support that. You have been a source of positivity over the years.
Doesn’t hurt that you’re cute too :wink:

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This is exactly what was said when the sovereign planets were launched. That the players would splinter and it would hurt the game. I think it has helped the game. It has allowed for more planets with resources players wanted making it harder for players to plot resources and prevent other players from getting resources they want. It has allowed players to build undisturbed by other players or groups of players that have had all sorts of agendas. It has (hopefully) provided some funding for the developers. It has opened up space on the public universe, which was getting awfully crowded as players with 10’s of thousands of plots earned after years of play, were taking large amounts of space for various purposes. It also allowed the universe to be bigger without increasing the cost to the developers, which with the small player base was not going to happen any other way.

I am not sure what would make having a private server unsuccessful other than not getting a group of other players to want to play on it. I am not sure how that is bad for the game in particular if you are worried about the public universe population shrinking. As far as malls or even a store not being popular or successful, that is just playing a game, you do not always win.

The reason I have a different take is probably my outlook on the game overall. A number of players seem to imply time after time that simply promoting/advertising the game will expand the player base. My experience playing since launch does not support this. It seems like every time we get an influx of players (Free weekend or whatever the cause), we do not keep even a fraction of those players. Promoting a game that cannot keep players playing is not worth it.

Even the launch of the Sovereigns did not result in a permanent increase in players. There are probably multiple reasons for this such as the NPE, the game not being casual player friendly or whatever. I just think that given tools to make changes to the core game in separate universes could bring back some of those players and maybe provide a more new player friendly experience for new players. I know too many times in the past groups of players have made suggestions for changes they wanted in the game such as eliminating the forge. This always stirs up controversy as of course there are those that like the forge and the RNG that goes with it. The same with color rarity and other game play mechanics. If you give player that are unhappy with the mechanics another way to play versus leaving the game, how can that be bad? The players I am speaking about already are not playing, they watch the forums hoping for some change in the game that will bring them back. This means an increase in players overall and does not mean necessarily fewer players in the public universe. And if it does. If 90% of the players move to a universe that has a specific change to the core mechanics, then maybe that is information that would be useful to the developers.

We constantly get players that want a PvP experience. If this could be done separate from the public universe, that could bring in those players. I also think it gives the developers a way to sell DLC. I think it would be impossible to sell DLC that affected the game mechanics or introduced new blocks or technology to the game in the public universe. Not everyone would buy them so how would it work? We would also get the Pay to Win arguments if some players could build and sell blocks to other players that could not build them. On a private planet, it is easier for a group playing to all agree to purchase specific DLC to introduce it to the game they play. It has no affect on playing in the public universe so it does not affect if they can play or not, just which places they can play. It is also a way to generate development income for Wonderstruck.

Initially, I think the pull is to be able to play with specific friends and not deal with some of the personalities in the public universe. I also think if a group is focused on building it lets them build undisturbed and with rules that make them comfortable.

I kind of already covered this but to the point of not having my stuff. I know personally over 95% of my inventory is in reclaim and I know others where all their inventory is in reclaim. They have no interest in engaging in the game as it is. Given the opportunity to play the game in a new universe with the people I want to play with, I will give up my current inventory or hold it in case I decide in the future that I want to play in the public universe.

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