A wipe wouldn’t really change much around here
I have this weird sense of deja vu. People who speak of wipes are trying to amp up the angst (aka trolling) and aren’t being helpful.
Which is completely different from the idea I want blueprints ;))))
I am quite the opposite, granted I am sure I wasn’t the one you mean.
I think people just mention things that could happen, because there is little to no communication. When has James ever said that if another developer came in or someone bought the game that a wipe couldn’t happen? When has he said they were selling the game, or another team is taking over or much of anything else in regard to the future of the game?
I am so glad that “exciting” “Boundless” and “Future” was mentioned in the same sentence by James… but everything as it always is, will be speculation until the time James says otherwise.
This huge lack of speculation has been here for the whole time I’ve been playing and thus why people have left and why I am so adamant about communication. I have been told that “It’s just James” or “he chose to not communciate” and a few other excuses… but no communication only causes more problems than it solves.
So, as you say:
I think it’s just people stating what could happen as we are never told anything.
One thing as a developer I have learned never mention a date or time. So “coming weeks” could be 2 weeks or 200 weeks I am in hopes it’s lower.
Hahah love it
RE: Blueprints
I think minimally you need a coordinate, a block type, a block shape, a block color, and an orientation.
Then you specify a start and end co-ord of a cube and store data only for positions with a block in it.
I was having some thoughts about the size of TRONK the other night and realized that these can still be some pretty big numbers, for a “moderate to large” boundless build. We’re talking about files on the order of some megabytes for a big build, if it’s 12 - 15 bytes per block (random number selection) then the max size of your blueprint file is (8 * 8 * 8) * 15 = 7680 bytes per plot, plus overhead.
8(ish)MB for a 1000 plots cube doesn’t seem so scary, really. Double that is fine I think. Nobody is honestly going to notice, you could store tens of thousands of plots in the space of a microSD, so if the blueprint files are local it would hardly be a burden to store or move around.
The idea of blending it all into a reclaim, and retaining storage location info, etc …
Not gonna lie that’s scary heh. When I consolidated everything it was <10m items. I can’t imagine what a real hoarder with a mega build might end up with. I think we could be talking about gigabytes, here.
This would be a super awesome feature but loads could be incredible - I’m not sure if it’s realistic. Maybe with a hard plot limit to a pretty small beacon. Like, you can relocate your mudhut dude but once you settle in, nah…
Please don’t restore your raxxian sanctuary or cookie kingdom during our hunt
EDIT:
Even just a medium size build really, what’s restoring that going to do to a world/aws instance?
What if someone’s standing there? I mean I realize you block placement then but I wonder what it would all look like.
LOL it’s all manageable I guess maybe some of the folks who played with the scripting interface already know what it would look like
Hey… Soon
Offline/Single player —> Steam Workshop/player made mods —> new in game content and ideas?
Actually Larian taking over may not be a stretch, as James is listed as a Director. Just glad to see an update after sooooo long
Updates!!!
A wipe sounds nice even if I just unpacked my reclaim and put it on shelves after 6 months. Hopefully hear sooner rather than later about the direction(s) boundless is going after ya’ll settle whatever is going on in the background
Usually there is a lot of repetition in blocks so a lot of potential for some run length encoding. So instead of storing every individual block you just store the block and how many times to repeat it.
It could slowly build up plot by plot like reclaim but in reverse. To balance the load.
I stopped playing a long time ago but I still check the forums every now and then. I do also still maintain my beacons.
To say that I am delighted to read any development news is a huge understatement.
And this… this makes me happy . Thanks!
I Got a Idea what ever “News” you Share Should be Written in the Oortian Language so we as the Community have to decipher it to Read it xD
I think this game really needs a proper Wipe…
Like jokes aside…
I have been always thinking that boundless should have somekind of wiping system… Like the building and creating part is the fun part… Atm its more of a portal fueling simulator.
It seems some people want a wipe and some people don’t.
I peronally don’t. No need to lose all of that time and effort.
For those that do, why not delete your characters, and start fresh?
But But But Ma Kingdom Resides Above the Largest ocean on Houchus so it Bothers no one’s Hunt
If restoring my place includes emptying 10,237 plots of water maybe I’ll vote for it
I have done that… And i mean completely delete it… I actually was Pretty baffled that i lose all of my skins and such.
I have tried everything.
My point was that boundless rly aint fair For newcomers. Would you like To come To a place Where 1 person rules the economy… How much everything sells etc. Thats just a fact.
I am not sure that any MMO game is fair by your definition to new players. If a game has been released for a few years then you are going to have players that have leveled formed guilds/groups that will always have an advantage over a new player. Those games certainly do not reset every so often in order to allow everyone to be the same, so why should Boundless? I also suggest looking at who runs what infrastructure now versus the first year. Portal Seekers network is gone as are some other portal networks. Instead we have TnT and GTG which did not exist. Point being new players were able to make a significant mark on the game without the need for a wipe. Also who is playing will change over time for a number of reasons, so even a player that has a significant presence in the game now, nothing says they will still even be playing in a few months or years.
I think the entire idea of fair is flawed. Is it fair that player one has 40 hours a week to play and player two only has 4? Should the time players can play in a week or month be limited in order to make it fair? If player one can afford Gleam Club and player two cannot should it even be offered?
In the end the developers made a decision for a persistent universe where regular wipes would not happen. If this changed then the entire premise of the game has changed and it makes the concept of gleam club fueling beacons to not be worth much and there is no point in spending a lot of time and resources in building anything since it will all go away anyway. I might as well just plot and level a piece of ground a layout machines or a store. Since rain is irrelevant and it is all going to go away anyway, why spend the effort to do more?
I would argue regular wipes also damage the economy. Why the need for a lot of fancy building materials such as marble or mosaic since it is all going to go away? I think you end up limiting what has any value at all to the things that are needed now and not the things that someone might want for something they know they will have as long as they play the game.
The only way I think a wipe of any kind could be justified would be a need to reduce the cost of running the game by reducing the number of planets. That would be a decision made to save the game.
Let’s play a game.
Take a shot each time someone mentions a wipe.
My point was a bit unclear, but i think with these updates after launch the experience would be way better than we had.