I would not disagree that the initial launch would have been better and maybe fewer players would have left if some of the updates had already been in place at launch. But we are where we are. If they did a wipe now, very few people would believe that might not do it again and that damages the desire to spend months and years building. And if players are not building then is there really any point to the game?
Also, @Ovisâ recent video series proves it doesnât take long to level up and earn decent coin.
One decent mining session on a T7 will net you a couple million coin, no problem.
I am not sure comparing Boundless to MMORPGs is an apt comparison. Comparing it to MMORTS games (so games like Illyriad) would be closer, but still not right because those games involve PvP. Players are competing for land in both Boundless and MMORTS games, and in both types of games people get aggravated when they start as new players and see massive swaths of land and resources already claimed by long time players they will never catch up to. It doesnât necessarily matter whether the perception that they cannot catch up is an accurate perception or not. If new players quit before that perception can be corrected, then you lose them regardless of whether they were right or not.
None of that was said because I think there needs to be a wipe. I donât. I donât think a wipe would fix the problems giving people the perception they will never catch up. It would just start an endless wipe cycle. I think the real problem is that a lot of the game is overtuned to keep people from building up quickly because there isnât enough end game content. Wiping the worlds wouldnât fix that.
I think this happens in the Boundless economy because we have a smaller player base than a lot of larger MMOs. When a person buys or sells off a lot of materials in a larger MMO, itâs absorbed and barely noticed. In Boundless, one person can craft/sell massive quantities of an item or can buy out the entire supply of a single item and it will alter the market for weeks/months. If the player base expands, this will be better absorbed/diluted and wonât effect the market as much. One way to prevent this would be to cap a playerâs daily buying/selling limits on an a single item or to allow people to place buying limits on shop stands. Another would be to have an NPC shop or roaming merchant (to set base prices) instead of the minter (aka: trash can).
NW learned this the hard way. Players were racing to min/max. They started dumping massive quantities of lower ores & gear on the market, which tanked everything and ruined the market. It made it very difficult for lower level and casual players to sell their items for enough coin to pay their taxes and buy supplies. They had to shut it down several times to fix some issues (duping/exploits).
I will not disagree with this. Perception can matter much more than reality.
If the issue is individual plays are plotting to much on beginning planets, making it difficult for new players to get a start, then maybe this is something that the developers need to look at. Do they limit plots per player (not character) per planet or tier of planet? Do they create a class of beginner planets with strict plotting limits and maybe limits to the level a character can be at in order to plot? Is there some better solution? Probably.
In general, I think the NPE is pretty bad with Boundless. I would think the entire thing probably deserves some attention from the developers if they want new players to stick with the game.
On the point of great swathes of land being taken already⌠I agree that this can be difficult for a new player to find a place to build, or even find a non-protected area of land near a portal hub where they can start mining for resources. Even as a long time player, that is a bit of a turn-off for me.
I do remember having a chat with James at some point in the past, where he mentioned that in hindsight it may have been beneficial to limit the number of plots a player can place on a public planet. That would have been difficult at launch though, as there were no player rentable planets, so plots would have been somewhat meaningless up to the point rentable planets came about.
Who is this person? I donât think itâs true, and the crysominter keeps a bottom coin value on everything, not to mention the economy is completely optional⌠also boundless has tons of space for newcomers, Iâve gone through large swaths of unclaimed land on multiple low, and high lvl planets in just the past week.
Iâm sorry boundless hasnât been as exciting for you anymore. I think a wipe would drive away half of the current dedicated players, which would not be a good thing. While personally Iâd be ok with it, i donât want to advocate for things that will cause so many to leave.
Tbh if the exciting news was just âquarterlyâ updates are back, and/or the current test server build (with minor bug fixes) is being pushed to live, Iâd be super excited. More so if they say âwe are publishing on xbox and switchâ, but hey i can dream lol.
How about Boundless Season 2? Separate universe, fresh start with a few of the new multi tier planets.
New Blocks and features get released to the current seasonal universe first.
After a set amount of time (3/6/12 months?) the seasonal planets, characters, blocks and features join the main universe and a new season starts.
Only downside of this I can imagine is the growing number of planets and thus server costs of the main universe.
Thatâs one down side. Another would be splitting up the playerbase between multiple universes. Private worlds already did this some, another universe could impact it just as much, if not worse.
It depends on the acceptence of a seasonal universe. If a significant part of the playerbase would enjoy it they would be condensed down to a universe of only 5something planets and it would create an almost beta like experience where everyone lived closer together.
The point is to just clean the empty claimed plots by people that donât even play or ones that do play and just claim 1000 plots somewhere and never build.on it. This would also cleanup all the dead shops and malls.
If those can be removed without a wipe Iâm game. Sadly I know they wonât be removed so this why I like an idea of a wipe.
Just to add I prefer a world wipe characters can stay.
If we get 249 with the standalone server software, a player could pretty easily set up something like this.
Equally, though, weâre able to keep ourselves remote if we wish to, and use portals.
A new user is unlikely to even know about portals with the current setup of the âtutorialâ and how it leads you through some goals. However I donât think anyone would question that the new user experience will need a looksee there ⌠but it only needs a little tending. Just improve how those initial goals work, and what they teach you, and how theyâre structured.
Back to the portals, though, I think (perhaps) allowing one local planet only portal per player (not per character) would really help, here. It would pretty quickly show the value of portals to players, and let them decide if they want to be remote, and learn how to get fuel. Or build local to a city, and have less worries. Itâd also enable long in the tootherâs to setup useful hubs (which already exist) and for brand new players to build out in the middle of no-where, but have a link to society.
Limiting playersâ usable plots forces people to build ontop of each other, and near each other, as theyâll otherwise not get the benefits of greater âsprawlâ to do bigger projects in.
I appreciate that we might be talking at different volumes, here, too. I donât have much (in game) ⌠and I build small. However I spread out to maintain as much of the natural landscape as possible to ensure that the planet doesnât just become Coruscant. The side benefit is that I also hopefully donât have to deal with someoneâs gargantuan build every time I look out of the window. Itâs taken me a long time to get to this level of peace ⌠Iâm not having that stripped away from me.
We Just Need a Better More Updated âTrailerâ only reason I got the game is to see the Old Builds Which didnât exist and the Portals that really does need a better tutorial seeing I opened one not knowing I needed to fuel it or what the timer thing was (Sorry if I off got lazy didnt read all xD)
A good thread for others to read up on previous discussions of the seasonal world concept here
Read this long ago still think the planets need a wipe or at.least the removal of 1000s of plots claimed with nothing on them. Keep the charactera and levels.
Keep existing plots where the owners have visited and or built on within the last few months
Would probably be more like a reset new planets new mechanics new game something like boundless 2
I agree, maybe we should have a comp where the community make a trailer âŚâŚ. Main feature cookie kingdom
Just wipe the dead ashed plots and the plots that take up entire planets with nothing in them thatâs all the wipe I want.