Edit July 11, '22
This is an older thread and a lot has happened since it was originally concepted and I want to clear a few things up.
No, we do not want a wipe of existing worlds- Boundless is a persistent universe.
No, I’m not going to be deleting posts, I retired as a forum mod- but I ask @majorvex to do as I would have. Please skip ahead to the * marked paragraph below to get to the meat of the idea.
Edit August 14, '19
Those of you coming to this thread from the “do we need a wipe” thread, I want to point out some important updates to this idea that have become possible in the recent months since Exo worlds were added to the universe.
Firstly, we would only really need 3 permanent worlds in a seasonal world list to be permanent, with the rest being exo worlds visiting regularly to provide gems, precious alloys, and unique challenges to the system.
Secondly, I’m less interested in discussing minutiae like how long should a season last, how long in between seasons, what should be the specific rewards, etc. I think these details should be left up to the creative processes of our developers and the community should not build it’s own expectations of what should or should not go into its implementation. That always has in the past lead to hyped up expectations and senseless disappointment when an anticipated idea is finally released and I dont want to further contribute to that trend.
Thirdly, please stay on topic. Let’s discuss the idea and leave the baggage at the door, to quote James. No need to bring up discussion from other threads, and I’ll personally be deleting posts that are counterproductive or derailment or derogatory, including memes.
- Ever find your self wishing you had started your Boundless adventure… differently? Do you ever find yourself wishing for a wipe, so you have a chance of leaving your own mark on Boundless without having to compete with the already established corporations, portal hubs, and cities?
Seasonal Planets are the answer!
Seasonal Planets differ from typical planets in a few key ways. Firstly, they do not start as a part of the current live universe. Seasonal planets start off in their own micro system, just a single planet of each tier- possibly more depending on present active player numbers. These systems launch every few months, fresh and disconnected from the persistent universe’s influences. After a period of time, the season ends and the system joins the larger persistent universe.
This gives both new and existing players who feel like they missed out in the launch day event a chance to experience those unique challenges faced by launch players- before portal hubs, before stabilized markets, and before the universe was fully mapped. Possibly, even new unique challenges only faced by seasonal players.
Unique seasonal planet rewards could be granted to those who reach various milestones in their seasonal play that can then be carried over to the persistent universe at the end of the season. Unique body paints, masks, and more are potential rewards to entice new and veteran players roll new citizens in a seasonal system.
There are various design challenges that would have to be solved before this idea could become a reality… Gem distributions are the biggest challenge that comes to mind right away. Real world regions also pose challenges… Do you launch a seasonal system per geographical region? That has the potential to quickly flood Boundless with dozens of new worlds at the end of every season. What are your thoughts about the system?