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Haha sorry that wasn’t aimed at you. I just see it around the forums, people casually dropping that word when it’s legit crafting in the game, known by devs and has been around forever. It irks me so I mentioned it when I smiled using “method” up there.

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Change the times, and we can talk. IMO, no craft should be over 30…and that should be extreme cases.

Your average mass craft should be 10-15 minutes.

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Yea was thinking instant, 30, 1hour for the base across the board
Then the coils could bring that down drastically to 15 min and 30

I think it should be more like it currently is for stone, just make the first value “0”. Make it 0-7-(10-15) for most crafts. 0-10-30 for the most extreme cases.

Anything more than 30 minutes is too much.

I think it is good that game has crafting times, it works right now good limiter for us because we are able to gather much more faster than in early access time. In some resources time probably shows also in price.

Many crafting processes can be speed up by having multiple items and/or using coils. Might not help much new players so maybe some lower level crafting recipes could be set half input, output and time.

There could be some sort of blitz/active crafting (hand crafting on machine) . It could for example work parallel with machine that is working on something else but it should have some penalties like material costs, no xp and/or some sort of macro check mini game.

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If we rebalance the crafting XP and crafting timers does everyone promise not to scream NERF at us for months afterwards?

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@James. They 100% will. They will come out of the woodwork and the reviews will show up on steam.

I believe the only relevant question is: is this worth it to improve the new player experience?

It most certainly is. Assuming XP is mapped directly to time spent on a crafting job, rebalancing so that the mass crafts are faster and the single crafts are instant, thus reducing xp from crafting, wouldn’t be a negative.

To note: “balance” was a dirty word in Minecraft. You would have egotistical mod makers complaining about “balance” and “making them game too easy” all the time. Balance for the sake of difficulty and frustration is not necessary. Making iron to ingots to plates to scales to a plate to a breastplate is not fun - and many games think “realistic” is balance. Realistic and balance are not the same thing, as I’m sure you are aware. Instead, balance should be a challenge to overcome, then once overcome it stops being a challenge. Otherwise it’s a persistent inconvenience.

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I don’t see any reason to change the crafting xp @james. People wouldn’t be able to do anything they can’t do right now when they go to bed.

IMO, the crafting xp represents the time required to gather resources, not the time it takes to let a machine wirrrr away.

In summary, just change the times, not the xp.

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Can the XP lost be redistributed somehow? If not, expect screams.

Also, you are asking a LOT of MMO players. :wink:

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Isn’t crafting xp limited more by how fast you can gather resources than machines?

Most people using machines for xp have hundreds of them all running at once.

There’s no reason to reduce crafting xp. The bottle neck is gathering and mining speed because you can always make more machines to process rock.

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If by rebalance you mean remove the crafting XP and crafting times then personally I’d prefer it to stay as it is. Not everyone has forged gem hammers to tear through mountains to get XP.

I’m good with whatever ya’ll decide to do. :+1:

Most of the MMOs I play don’t have timers on crafting. The focus is on leveling/skilling up your character so that you can get/make things. So noobs will still have to work a bit to be able to make certain machines, items, etc — as it should be. Whether crafting is instant or not, shouldn’t have any effect on XP. You should receive XP for everything you do.

With T7+ planets, I’ll assume we’re going to get higher tier mats & can make higher level tools/machines. Therefore, I would assume that you might raise the character max level at some point.

I am always okay with what your team comes up with, even if is some minor tweaks, or if you find that is fine the way it is. I mentioned the forge because it already takes time for forge something, then you gotta wait for it, trunks are harder to get than rocks (which seemed justified to me when decor wood had higher prestige than their rock counterparts) but there is no XP for timber or higher prestige. Those are just my two cents to an on going conversations.

Edit: I don’t really mind about overall crafting times or XP specially once you add coils to all your machines and the timer goes down. I can’t speak for lower levels anymore personally I am okay with everything else but those two items I mentioned stick out to me.

I think if crafting times are reduced (which would be great!) Then it would be acceptable for the amount of exp to be decreased as well. However there should be ways to to gain experience and coin for that matter through all play styles.

I have seen a lot of people mentioning there should be more ways to get coin than just footfall and I agree with that.

Adding exp to meteors recently was a great move imo

I really don’t understand any need to change XP. Too much XP is not the issue, lol. If craft times are too long, and I’d agree that they are (not in all cases, I really think stone and refined stone crafting is about perfect.) reducing the XP doesn’t balance anything, it just creates a new problem.

In other words, for the amount of XP you are getting, the crafting times are too long. XP doesn’t need a balance.

Frankly I’m okay with it as is. I’d just focus on instant craft on single, non-gem tools to help noobs and see how that goes.

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I know people are going to hate me for saying this but I am in full support of the change in timers and xp otherwise lower timers with the same xp could mean a character could be lv1-50 in a day. So yes please drastically reduce these timers so we can make and play with stuff faster.

I get 1 level per t6 hunt which lasts about an hour also the crazy xp we got from crafting tables just ruins progression.

It doesn’t ruin progression. The game starts at 50.

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Don’t be silly. You don’t even need to be lvl 50 to do everything.

Lol a real fear :slight_smile: