Ideally, no crafting time. Just means no down time on having to wait for stuff to be completed. Means people can enjoy building more or going out to hunt or mine or explore or cut trees down, etc. Lets them cut out all that dead time for them to go do something they find fun.
Crafting, at least for me, is boring. It always has been for me in every game I’ve played that has it, but I do it anyways cause I need stuff to do the stuff I want to do. It’s a means to an end. So if it has the time cut down to as little as possible then that’s a good thing. If that means times are cut in half, cool. If that means no crafting times, awesome. I just think they need to be reduced but ideally I think there shouldn’t even be one to begin with.
To me a resource is any item in the game. A tool is a resource. A block of Gleam is a resource. If we’re talking strictly about things that the game clearly defines as a resource cause of world regen, then fine.
I think having a constant steady stream of iron, copper, fossils, titanium, gems, coal, ancient techs, specials, etc. is a good thing. Of course, some would be more abundant than others cause some stuff is just more common than others, like Iron vs. Gems. I get that. But if someone progressing from the Iron/Silver/Gold tool position to Titanium and Gems is struggling to scrap up the stuff to make the progression further up the game, they should do so a lot more smoothly.
I don’t think just doubling the number of resource seams is the answer. I think having the constant stream of stuff coming to the player is going to be better. This again is going to cause very well forged tools to really shine here and then I think if there’s a question of balance it would then need to be looked at but I think your hands are tied with the Centraforge if you changed how resource nodes spawn during world regen. You’ll see people reporting 4000+ gems per hour up from the current 1800+. I don’t have a suggestion towards how to balance that but if I come up with any sort of idea on how to approach that, I’ll definitely send it your way.
Because I’ve been pretty critical of you and the team along with the direction this game is taking in this thread. I don’t know if you’ve read anything in that thread but it’s a good read if you’re open to learning and trying to understand why some of us just simply don’t play much anymore or at all.
I think that thread is also a great example of the passion some of us have and even why we’re so critical with our constructive negative feedback. Sometimes when someone basically is saying your work isn’t good enough there tends to be a little push back from that kind of feedback.