Add something for the healers and this would be awesome.
Z
Add something for the healers and this would be awesome.
Z
My wish list is pretty basic LOL
Add ons:
Harpoon Weapon- For Underwater Hunts
For the game:
For me:
There is a game where the devs let players submit dungeon tile sets that occasionally get imported into the game as natutal procedural minidungeon things. I think thay system is worthy of copying.
I was already having a full blown anxiety attack when they announced Hunters (which haven’t come yet, phew!). IRL I love swimming, but have a weird thing about being underwater in games…Honestly, I dig the idea to an extent, but it terrifies me at the same time…
This would be epic-
HAHAHA nothing like swimming across a lake and wondering if something is lurking beneath your feet.
Electric Eels that drag you under- Ice Water Dragon that freeze the lake around you.
Would def make you wanna swim fast
Just a sign of life from the developers and that somehow Boundless will continue.
Furnishings for buildings probably at the top of the list, stuff to make houses more like homes.
Blueprint system.
Controls for shop stands to allow for things like one-per-customer, discounts for friends or guild members, ect.
The most pressing for me probably, since it is making it so I’m very hesitant to accept friend requests in game, which I hate rejecting: a way to toggle off people warping to you, some sort of Do Not Disturb setting.
Incubators, where we can put RoadRunner eggs.
Then we can get RoadRunner chicks!
Regards,
While we’re at it, a “no grapple” setting as well. I want to warp to hunt leaders, but I probably shouldn’t grapple them off cliffs.
I, er… may have done this by mistake too. And while unintentional, Evil Paka might still have laughed because it WAS pretty funny…
Speaking of evil:japanese_ogre:. I wanted to suggest a rare spawn that goes into rage mode when more than one player is present. Call the mob anxiety but that wouldn’t be a popular choice
Wishlist
I have kind of gone back and forth on this one. Seeing how the game is a sandbox, I think having lore in the game to a small extent would be nice. There simply could have been some minor things added in my eyes combined with a very minor “loose” story that could have made this better. Some thing like some landmarks on the Homeworlds (think ruins, monoliths, statues) could have been added and tied a bit of story to each landmark and having some form of minor progression/reward for visiting each of these.
This would increase Footfall … increase traffic to less visited world…etc.
In some of the old information about the plans for Boundless, they describe some Oortian temples, some that would be guarded by protectors. I believe the intention was for these temples & hidden worlds to include both lore and provide for some kind of gear acquisition, but it’s hard to say without reading through every dev post through all of time.
Some more details are (hidden) on the features page:
Sources:
Implementing an optional lore-book in the game (like Elite Dangerous’ Knowledge Base) would be nice.
As bare as the in-game codex in E:D feels to me, it’s a nice thing to have, sounds like a good addition for the lore.
Yea, Maybe fanmade stories (like the myth of the creator I wrote) as well as actual ingame lore. a lorebook would definetely be a cool addition.
What is your CMDR name in elite? I recently started out and like E:D a lot.
Looks like it’s Rydralain. I don’t play much right now, though Odyssey has pulled me back in a little.
Elite used to have player-submitted narratives on Galnet, but they pulled that out when Galnet took a break, and as far as I know, that part didn’t come back when they brought the rest of Galnet back.
I’m not sure if officially sanctioned player stories fits Boundless well, but I think I’d have to see what the core Boundless lore looks like to really know. We’ll see if that feature makes it in at all
That would definitely be cool. @james I ask for lore. My CMDR name is CMDR NoobQueen. (I am very bad at pvp combat in just about every game so im mostly a solo player.