I’d just like to argue from the Taylor Swift perspective of this is tracking my movements and activity and i’m gonna sue
this is all a joke ya’ll
do you have an OortJet?
Actually all they have to do is check the number of individual GUID’s. We used to do it for COD people would try to sneak into our servers with another name but it logged each name under their GUID so we always knew it was the same person. So they could get a close number if they have this capability, Minus those that say have multiple copies of the game.
Yea but would that account for people that have multiple accounts that’s more my question.
I know a number of people with 20+ accounts.
Guess you missed this lol!
I did my apologies.
it consumes metric tons of oort for me to go 5 blocks and i religiously use it to go 50m.
your oort print is killing Boundless Universe
If wonderstruck wanted to publish this info they wouldn’t have to take extra steps, they have it.
To be fair if someone wanted to re-program the scanner it might be able to catch something like this? Dunno I never messed with BL like that. Finding or deciphering that info out of public info needs to be impossible but if you can sniff it out of the encrypted stuff - well with how that thing’s been allowed to survive I’m not sure what they would do about it. One stalking complaint and sony/steam might step in.
As far as my comments though I’m just saying that from an ‘official API’ standpoint it’s unlikely to ever happen. With regards to the core topic of “can it be done?” it might be hackable, the tools for breaking the account security are on github for ya.
Right it will never answer the question at hand. With keys having dropped under $1 at one point and multiple public statements of running minimum 7 accounts, even actual official stats on MAU (or any other time frame) are not very informative either.
This sort of tool is good for finding out where the current activity is at. It’s even good for building stats on activity over time. But for the people who are obsessed with player counts - there is no answer.
It’s a great tool for what it does. Kudos to @HOST for putting it out there for those that can’t/won’t mess with scripts and servers directly.
@AlexxChristo may have discovered what happened to the Oortians!
The way I was doing this relied on data from Boundlexx that was only being updated when new world maps were released. It would probably be possible for me to figure out a way to get that data some other way, but I don’t know if that was relying on an API key or on the data interception of the planet scanner.
I wish I could too, but I still have some unresolved emotions tied to the game that I’m not quite ready to face. I did just extend my GC membership out to about a year, though - I do plan to be back, and when I do I plan to spend a lot of my time working on tools related to planet data. You know I love my color data.
Fun thing, Based on the documentation available for the private servers that were never released, I’m pretty sure it’s a single command that can be run via HTTP request, but it has it’s own API key that was never given outside of devs. I believe James’ process would have been hitting that endpoint (URL), waiting a while, and then downloading the output.
My understanding, partially inferring from some old dev posts, is that there isn’t really a strong connection from your character to your account. This lack of connection is, I believe, part of why there is so much delay in chat since messages have to pass through a slower auth server that handles logins and messages and then dispatches them to the characters. Based on that, admittedly fuzzy and not necessarily reliable, information, there is no reason to believe even the private dev API would know the account name.
All of this goes even harder when you start thinking about dupe accounts, since at that point you also need the IP of the end user, and I’m pretty confident that’s PII and cannot be shared at all.
This has to be something specific to COD accounts with people changing username or something, so if Boundless doesn’t track accounts by some GUID they generate, this won’t exist.
THIS GUY… but yeah, I mean… if there are 20 people online right now, that doesn’t mean only 20 people play the game in general, that’s silly!
You know me all too well hah! Of course not, after years and years of data you can pretty much gather how many players there are. The only thing I would say you can’t account for is those that log in every couple of days, week and/or months. My point was mostly around if you say there are 100 players someone always made sure to say that it was “concurrent” players.
I’ve just come to accept that the Steam numbers are pretty much a good indication and the lack of players I actually run into is a good indication there aren’t many players. I’m ok with that, the exact number doesn’t actually mean that much… but I couldn’t tell you the number of times I had “concurrent” thrown at me when I said there was a lack of players.
But as you said if there are 20 people online right now, it also doesn’t mean 10000 play the game in general…or does it? We’ll never know.
IMO, it doesn’t really matter how many are playing, only how many are playing. There is room for 4000 players on the core worlds, and I usually see about 50 active players. That’s 1 per planet with 79 “missing”. Its not “busy” by any means of counting.
They need to have another $5.99 sale (Heck, a $4.99 sale) attached to a free weekend preceded by a couple weeks of advertising. I get wanting to do X,Y,Z before this, but at the rate nothing is happening, nothing is happening.
I’ll keep playing because I want to finally make it to “Great City”, just because; but I have zero hopes and expectations.
I feel like we’re a bit off topic, but Boundless has an extreme onboarding issue and most players that buy it just bounce right away. Until those issues are resolved, even going 100% F2P probably won’t increase player counts by much for very long.
Would it be possible to add a graph at the top? Kinda like how the trade tracker shows price trends over time. Would be cool to have a main graph that shows player counts over time and when you click on a planet, it shows the player count over time for that planet.
Completely understandable if that’d be too much work. Just thought it’d be a really awesome addition.
https://steamdb.info/app/324510/charts/
You can use this it has a graph but it is only Steam players Which at the time I opened it said 35 players. Hosts showed 52 total so it seems 2/3rds PC and another 1/3 roughly on PS.
I have a couple of little apps I use that pulls from Steamdb and Steamcharts that tracks the player data. I just don’t have them public.